Branches in a vase 010
$14.00
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Branches in a vase 010
$14.00
Product details
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Product details
Branches in a vase Size: height 730mm, width 830mm, depth 830mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview grid
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| Settings | Branches in a vase 010 remove | Grey Mangrove remove | Ficus Microcarpa in Steel Planter remove | Wooden pergola with hanging sofa remove | Tower Italian remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | Branches in a vase 010 remove | Grey Mangrove remove | Ficus Microcarpa in Steel Planter remove | Wooden pergola with hanging sofa remove | Tower Italian remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2310025 | 1847434 | 3899674 | 2850739 | 3070335 | 991304 |
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| Price | $14.00 | $30.00 | $2.00 | $9.00 | $3.00 | $10.00 |
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| Content | Branches in a vase Size: height 730mm, width 830mm, depth 830mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview grid | Detail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset. | Name: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique names | Pergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778 | Tower Italian 3d model! | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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