Ralistic scanned roads
$59.00
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Ralistic scanned roads
$59.00
Product details
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Product details
Single-lane dirty roads are made with seamless displacement material. Summer, spring and winter versions. Lenght 8-20 meters. Soil materials, rock, gravel, river and beach sand, mud, snow.
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Quick Comparison
| Settings | Ralistic scanned roads remove | Pot Plant Collection remove | Dark Drake King Lizard Statue guardian priestesses remove | Grass Forest V 1 remove | Scottish Highland with grass and moss remove | Beach Sand model for 3D printing remove |
|---|---|---|---|---|---|---|
| Name | Ralistic scanned roads remove | Pot Plant Collection remove | Dark Drake King Lizard Statue guardian priestesses remove | Grass Forest V 1 remove | Scottish Highland with grass and moss remove | Beach Sand model for 3D printing remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2802514 | 2976463 | 3726047 | 991304 | 1893583 | 3830554 |
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| Price | $59.00 | $10.00 | $13.00 | $10.00 | $25.00 | $6.99 |
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| Content | Single-lane dirty roads are made with seamless displacement material. Summer, spring and winter versions. Lenght 8-20 meters. Soil materials, rock, gravel, river and beach sand, mud, snow. | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | Dark Drake King Lizard Statue guardian priestesses 3D Tiled Textures provided | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! |
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