Branches in a vase 008

$14.00
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Branches in a vase 008

Branches in a vase 008

$14.00

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Branches in a vase Size: height 635mm, width 630mm, depth 590mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview grid

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SettingsBranches in a vase 008 removeMountain Castle Retreat Kit bash 2 removePot Plant Collection removeRyegrass Meadow Patch removeBeach Sand model for 3D printing removeGrass Forest V 1 remove
NameBranches in a vase 008 removeMountain Castle Retreat Kit bash 2 removePot Plant Collection removeRyegrass Meadow Patch removeBeach Sand model for 3D printing removeGrass Forest V 1 remove
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SKU20325414050435297646321273543830554991304
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ContentBranches in a vase Size: height 635mm, width 630mm, depth 590mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview gridMountain Castle Retreat Kit bash! 2 Tiled textures provided !Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJHi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionThis includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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