Picea

$8.00
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Picea

Picea

$8.00

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Picea is a genus of coniferous evergreen trees in the family Pinaceae . It comprises about 35 species including the Norway spruce or European spruce, scientifically known as Picea abies . max (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes maps

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SettingsPicea removeMountain Castle Retreat Kit bash 2 removeRyegrass Meadow Patch removeDeer stag removeTower Italian removeScottish Highland with grass and moss remove
NamePicea removeMountain Castle Retreat Kit bash 2 removeRyegrass Meadow Patch removeDeer stag removeTower Italian removeScottish Highland with grass and moss remove
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SKU439955440504352127354292733130703351893583
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ContentPicea is a genus of coniferous evergreen trees in the family Pinaceae . It comprises about 35 species including the Norway spruce or European spruce, scientifically known as Picea abies . max (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes mapsMountain Castle Retreat Kit bash! 2 Tiled textures provided !Hi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionRigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyTower Italian 3d model!Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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