Wild Boar – Male

$40.00
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Wild Boar - Male

Wild Boar – Male

$40.00

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This asset has realistic BOAR MALE model. The model has 46 bones, 15400 tris and 4 levels of LODs. LODs are enabled and configured. Texture maps (three color variations) – albedo (alpha mask), AO / metallic / roughness, normal map (all 4096×4096). Separate model for mobile phones with 2700 triangles. The asset also has a model without alpha channels (see screenshot). 70+ animations (IP/RM): Attack (up, front, left, right, run), hit (front, back, middle), death (left, right), dig walk, idle 1-6, eat, eat dig, drink, lie 1-2, sleep, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ). Root motion animations are customized and working! The beginning, cycle and end of animations to eat, sleep, lie, etc. customized. Attention! The archive contains such formats as Blend (version 2.79), FBX, OBJ. To import into 3Dmax, Cinema4D and Maya programs, use the fbx format, follow the prompts on the screenshots. If you have any questions, then write me.

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SettingsWild Boar - Male removeBougainvillea collection 03 removeCave constructor removeDark Drake King Lizard Statue guardian priestesses removeGreen Mountain Pack removeGrass Forest V 1 remove
NameWild Boar - Male removeBougainvillea collection 03 removeCave constructor removeDark Drake King Lizard Statue guardian priestesses removeGreen Mountain Pack removeGrass Forest V 1 remove
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ContentThis asset has realistic BOAR MALE model. The model has 46 bones, 15400 tris and 4 levels of LODs. LODs are enabled and configured. Texture maps (three color variations) - albedo (alpha mask), AO / metallic / roughness, normal map (all 4096x4096). Separate model for mobile phones with 2700 triangles. The asset also has a model without alpha channels (see screenshot). 70+ animations (IP/RM): Attack (up, front, left, right, run), hit (front, back, middle), death (left, right), dig walk, idle 1-6, eat, eat dig, drink, lie 1-2, sleep, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ). Root motion animations are customized and working! The beginning, cycle and end of animations to eat, sleep, lie, etc. customized. Attention! The archive contains such formats as Blend (version 2.79), FBX, OBJ. To import into 3Dmax, Cinema4D and Maya programs, use the fbx format, follow the prompts on the screenshots. If you have any questions, then write me.Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXHere you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisDark Drake King Lizard Statue guardian priestesses 3D Tiled Textures provided4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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