Olive Branch Headband Gold Crown

Olive Branch Headband Gold Crown
Product details
High Quality PBR 3D Model, created for 3D visualization. Texture set: PBR textures 4096×4096 .png / Base Color / Metallic / Normal (DirectX) / Roughnes / Height PBR textures 4096×4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) textures made in Substance Painter File formats: 3ds Max (Scanline): Standard mat: spec/gloss textures 3ds Max (V-Ray 3.2): V-Ray mat: spec/gloss textures obj: Standard mat: spec/gloss textures fbx: Standard mat: spec/gloss textures blend (Cycles): metal/roughnes textures Geometry: Units: Centimeters Polygons: 90741 Vertex: 90286 Triangles: 938 Quads: 89803 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 16.1cm x 16.2cm x 2.8cm Dimension inches: 6.34x 6.38 x 1.12″ Model parts: 1 Material count: 1 XForm: Yes BoxTrick: Yes
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| Settings | Olive Branch Headband Gold Crown remove | Sagebrush branch of twigs remove | Grass Forest V 1 remove | Cave constructor remove | Bougainvillea collection 03 remove | Ryegrass Meadow Patch remove |
|---|---|---|---|---|---|---|
| Name | Olive Branch Headband Gold Crown remove | Sagebrush branch of twigs remove | Grass Forest V 1 remove | Cave constructor remove | Bougainvillea collection 03 remove | Ryegrass Meadow Patch remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4038800 | 2388802 | 991304 | 971439 | 2618019 | 2127354 |
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| Price | $19.00 | $10.00 | $10.00 | $30.00 | $10.00 | $20.00 |
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| Content | High Quality PBR 3D Model, created for 3D visualization. Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (DirectX) / Roughnes / Height PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) textures made in Substance Painter File formats: 3ds Max (Scanline): Standard mat: spec/gloss textures 3ds Max (V-Ray 3.2): V-Ray mat: spec/gloss textures obj: Standard mat: spec/gloss textures fbx: Standard mat: spec/gloss textures blend (Cycles): metal/roughnes textures Geometry: Units: Centimeters Polygons: 90741 Vertex: 90286 Triangles: 938 Quads: 89803 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 16.1cm x 16.2cm x 2.8cm Dimension inches: 6.34x 6.38 x 1.12" Model parts: 1 Material count: 1 XForm: Yes BoxTrick: Yes | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | Hi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusion |
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