Forest Scene 2

$36.00
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Forest Scene 2

Forest Scene 2

$36.00

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Forest Scene 2 Made In Blender3D v2.93.1 LTS. Note: Only for Blender3d (uses particle system and geometry nodes) Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Log: 4090*4096 (Diffuse,Normal,Ao,Specular and Displacement maps). Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants: 512*512 (Diffuse,Normal and roughness maps). Trees: 3210*4080 (Diffuse,Normal,Specular and Displacement maps). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Dead leaves: 4680*1966 (Diffuse,Normal maps). Grass 5772*4522 (Diffuse). Poly count: Verts: 3,774,277 | Polygon: 3,288,986 | Tris: 5,982,079. Check out my other models: Cgtrader.com/mohdarbaaz3

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SettingsForest Scene 2 removePinus sylvestris collection removeRiver Mountains Scene removeOutdoor Plants 2 removeWood System removeCeiba Pentandra Two tree set remove
NameForest Scene 2 removePinus sylvestris collection removeRiver Mountains Scene removeOutdoor Plants 2 removeWood System removeCeiba Pentandra Two tree set remove
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SKU32240834125249377227745672989937293555237
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ContentForest Scene 2 Made In Blender3D v2.93.1 LTS. Note: Only for Blender3d (uses particle system and geometry nodes) Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Log: 4090*4096 (Diffuse,Normal,Ao,Specular and Displacement maps). Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants: 512*512 (Diffuse,Normal and roughness maps). Trees: 3210*4080 (Diffuse,Normal,Specular and Displacement maps). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Dead leaves: 4680*1966 (Diffuse,Normal maps). Grass 5772*4522 (Diffuse). Poly count: Verts: 3,774,277 | Polygon: 3,288,986 | Tris: 5,982,079. Check out my other models: Cgtrader.com/mohdarbaaz3This collection contais 14 pine trees in addintion.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Polys: 1393520 Verts: 20185669 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedThis collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader.
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