Pine cone 3d model with LODs

Pine cone 3d model with LODs
Product details
Pine cone 3d model with LOD’s, 4K PBR pipeline textures, Game Ready. Low-poly meshes: SM_Pine_Cone.fbx (poly: 54144 vert: 26905) SM_Pine_Cone_LOD1 (poly: 27072 vert: 13402) SM_Pine_Cone_LOD2 (poly: 13536 vert: 6679) SM_Pine_Cone_LOD3 (poly: 6768 vert: 3333) SM_Pine_Cone_LOD4 (poly: 3384 vert: 1672) Hi-poly meshes: SM_Pine_Cone_HI.obj (poly: 108583; vert: 55099) SM_Pine_Cone_Scaned_Mesh (poly: 2605948; vert: 1306264) Textures: T_Pinecone_AO.tga T_Pinecone_D.tga T_Pinecone_N.tga T_Pinecone_R.tga T_Pinecone_S.tga T_Pinecone_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) File Formats: FBX (Multi Format) OBJ (Multi Format) TGA (4K, Textures Formats) Hi poly scanned model of pinecone If you have any questions, or suggestions you can contact me through support.
Shipping and Returns
Shipping cost is based on weight. Just add products to your cart and use the Shipping Calculator to see the shipping price.
We want you to be 100% satisfied with your purchase. Items can be returned or exchanged within 30 days of delivery.
Quick Comparison
| Settings | Pine cone 3d model with LODs remove | 3D High Detailed Forest Lake Scene - Model remove | Fir Tree remove | Ncaved House MOLD Architects remove | Wood System remove | Exterior Landscape pack collection remove |
|---|---|---|---|---|---|---|
| Name | Pine cone 3d model with LODs remove | 3D High Detailed Forest Lake Scene - Model remove | Fir Tree remove | Ncaved House MOLD Architects remove | Wood System remove | Exterior Landscape pack collection remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3970756 | 4125239 | 120631 | 4705377 | 993729 | 2926255 |
| Rating | ||||||
| Price | $14.99 | $120.00 | $10.00 | $84.00 | $30.00 | $160.00 |
| Stock | ||||||
| Availability | ||||||
| Add to cart | ||||||
| Description | ||||||
| Content | Pine cone 3d model with LOD's, 4K PBR pipeline textures, Game Ready. Low-poly meshes: SM_Pine_Cone.fbx (poly: 54144 vert: 26905) SM_Pine_Cone_LOD1 (poly: 27072 vert: 13402) SM_Pine_Cone_LOD2 (poly: 13536 vert: 6679) SM_Pine_Cone_LOD3 (poly: 6768 vert: 3333) SM_Pine_Cone_LOD4 (poly: 3384 vert: 1672) Hi-poly meshes: SM_Pine_Cone_HI.obj (poly: 108583; vert: 55099) SM_Pine_Cone_Scaned_Mesh (poly: 2605948; vert: 1306264) Textures: T_Pinecone_AO.tga T_Pinecone_D.tga T_Pinecone_N.tga T_Pinecone_R.tga T_Pinecone_S.tga T_Pinecone_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) File Formats: FBX (Multi Format) OBJ (Multi Format) TGA (4K, Textures Formats) Hi poly scanned model of pinecone If you have any questions, or suggestions you can contact me through support. | Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity | *Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best .. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3. |
| Weight | N/A | N/A | N/A | N/A | N/A | N/A |
| Dimensions | N/A | N/A | N/A | N/A | N/A | N/A |
| Additional information | ||||||
| Sold | 0 | 0 | 0 | 0 | 0 | 0 |
| Shipping |


































