Poppy Field

$15.00
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Poppy Field

Poppy Field

$15.00

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3D model of poppy field Number of polygons: 543207 Number of vertices: 399780 Scene format options: dae, abc, obj, stl, ply, glb/glTF, fbx, blend (including archive with textures) Incredible detail of the scene with lots of plants, rocks and trees. Fully configured lighting and stage materials. The scene can be used anywhere, both in cartoons and in movies/games, etc. I hope you enjoy my work! By CGYaroslav

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SettingsPoppy Field removeRed Desert Pack removeBritish Forest 3d Scene removeGrass Patches Green Meadow removeOptimized Nature Collection removeScottish Highland with grass and moss remove
NamePoppy Field removeRed Desert Pack removeBritish Forest 3d Scene removeGrass Patches Green Meadow removeOptimized Nature Collection removeScottish Highland with grass and moss remove
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SKU48125734517403446588391346148160871893583
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Content3D model of poppy field Number of polygons: 543207 Number of vertices: 399780 Scene format options: dae, abc, obj, stl, ply, glb/glTF, fbx, blend (including archive with textures) Incredible detail of the scene with lots of plants, rocks and trees. Fully configured lighting and stage materials. The scene can be used anywhere, both in cartoons and in movies/games, etc. I hope you enjoy my work! By CGYaroslavPackage high quality nature. Pak is ideal for the creation of a post apocalyptic or Wild West game. Desert plants that grow in Arizona and Mexico (Cholla, JoshuaTree, MurphysAgave, Opuntia, Saguaro, etc.) Attention ---- This package does not contain a scene for the 3d package, the scene only works on the Unreal engine (the screenshots are made in UE4) Pack includes a fully ready projects on UnrealEngine4 This pack includes: 77 textures Texture Sizes from 8x8 to 4096x4096 75 meshes flora 37 meshes cliff and stone Range of Tris (Min and Max) - 64-36729 tris All meshes have a LOD and CollisionBritish Forest 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 11,360,554 Vertices: 14,550,037 The Scene is Ready to render in Blender using Cycles. *Particle Sytems used: * Background Trees Moss Ground Leaves Grass Tree Branches Models Included: 8 Different Trees Fence Rocks Grass Plants Flowers All the models you can see in the images. All models are organized in collections and properly named.Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.Optimized Nature Pack 3D Models : Very good choice for mobile games and AAA quality games development. The textures are included in the rar file and the size is 4096x4096 and 2048x2048. Alpha map is included in Base Color + Opacity Map if you need - DirectX BaseColor,Normal,Roughness,Opacity,ARM Rendered Unreal Engine 5! Formats: FBX Textures/TGA/Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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