12 Tree collection Vol 2

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12 Tree collection Vol 2

12 Tree collection Vol 2

$99.99

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12 Photorealistic Tree assets, Collection Captured in Reality. I’ve photographed these tree models using a Full frame SLR Camera. Took around 600 pictures that were used to re contruct in 3D. Zbrush is my main retopology/UV- tool. I create a low poly base that has around 5000 Quad Poly’s. Next 3 LOD obj files. Texture map is 8192 x 8192 px resolution. Normal Map Comes in DirectX version at 8192 x 8192 px. Also there’s a displacement map, at resolution 8192 x 8192px.

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Settings12 Tree collection Vol 2 removeAncient Tree V14 removeExterior Landscape pack collection remove2021 PBR Giant Sequoia Collection - Sequoiadendron Giganteum removewisterial tree 10 set 02 removeHeliosVegetation vol2 - Eucalyptus Corona remove
Name12 Tree collection Vol 2 removeAncient Tree V14 removeExterior Landscape pack collection remove2021 PBR Giant Sequoia Collection - Sequoiadendron Giganteum removewisterial tree 10 set 02 removeHeliosVegetation vol2 - Eucalyptus Corona remove
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Content12 Photorealistic Tree assets, Collection Captured in Reality. I've photographed these tree models using a Full frame SLR Camera. Took around 600 pictures that were used to re contruct in 3D. Zbrush is my main retopology/UV- tool. I create a low poly base that has around 5000 Quad Poly's. Next 3 LOD obj files. Texture map is 8192 x 8192 px resolution. Normal Map Comes in DirectX version at 8192 x 8192 px. Also there's a displacement map, at resolution 8192 x 8192px.obj,fbx,3ds max format model. 1024* 1024 tiling texture notice:the moss effect was made in the 3D engine for reference onlyLake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3.This XfrogPlants Giant Sequoia 3D collection contains six high resolution plants of different ages and seasons, in 16 popular 3d formats. 2021 XfrogPlants - What's New? Our plants are now better quality than ever, featuring High Resolution Geometry, Season and age variants, and textures of the utmost quality. These High Resolution PBR Textures have highly advanced shaders, individually created for and approved by the manufacturer of every renderer format (not translated, they are actually handcrafted shader networks specific to each renderer.) This means 2021 Shaders are all inspected and approved by each 3D Software manufacturer. Vray, Unreal, Unity, Redshift, Corona, Octane, Maya, Max, OBJ, FBX, Arnold, Clarisse, Blender(Cycles and Eevee), FStorm, ForestPack, and more! Unreal, Unity, Eevee, each include 3 LOD for highspeed results and 2nd layer UVs for highest flexibility and control! Tree, evergreen conifer Origin: California (Sierra Nevada) Environment: mountain slopes, on deep, humid soil Climate: mild, temperate Notes: The second longest-living tree species, with exemplars that are almost 4.000 years old, Giant Sequoias, when very old, are still undisputedly the most spectacular trees that man can see. It is cold-tolerant. If planted outside the native area, the Giant Sequoia doesn’t grow taller than half of it’s potential height.wisterial tree 10 set 02 1 tree and with 4 color Fbx and obj (Vray 4.2 and corona 5) Executed in 3d max 2013 All textures and materials needed for the rendering found in the archive Smoothing modifier is stored in the stack for convenienceHeliosVegetation vol2 HeliosVegetation vol2 is a high end, photorealistic pack of 3D models, that are created to help you add the realism to your project. Highly detailed mode. The models was originally created in 3Ds Max 2017, then rendered using Corona Renderer. Features: This models is accurately sized to match the real object. Clean and optimized topology is used for maximum polygon efficiency. No extra plugins are needed for this model. The shader of the tree has simple structure so you can change any of materials ( leaf or bark). Just drag your new shader to multi textured slot. Specifications: Model is included in 3 file formats. 3ds Max 2017 -FBX -obj All 9 Models consists of 27700115 Polys and 31427894Vertices. Units in all formats: #mm Additional Notes: All textures path was striped.Located in maps.rar. Just unzip them in one folder with .max file. If you got any questions or problems,please contact us. Doesn't contain scene from the first preview image VRAY - https://www.cgtrader.com/3d-models/plant/leaf/heliosvegetation-vol2-vray Use promocode - fresh21 to GET 10% off on our website https://cghelios.com/
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