3d scanned rock cliff K2
$19.00
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3d scanned rock cliff K2
$19.00
Product details
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Product details
3d scanned rock cliff K2 3d scanned cliff/ground Max 2017 V-ray 3 Max 2017 F-storm OBJ FBX Textures 4K – JPG color normal displace, AO & spec color 4K & 8K (1 meshes) Poly 26059 Vert 26429 All files in zip…
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| Settings | 3d scanned rock cliff K2 remove | Bougainvillea collection 03 remove | Tower Italian remove | Beach Sand model for 3D printing remove | Green Mountain Pack remove | Scottish Highland with grass and moss remove |
|---|---|---|---|---|---|---|
| Name | 3d scanned rock cliff K2 remove | Bougainvillea collection 03 remove | Tower Italian remove | Beach Sand model for 3D printing remove | Green Mountain Pack remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 890757 | 2618019 | 3070335 | 3830554 | 868877 | 1893583 |
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| Price | $19.00 | $10.00 | $3.00 | $6.99 | $50.00 | $25.00 |
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| Content | 3d scanned rock cliff K2 3d scanned cliff/ground Max 2017 V-ray 3 Max 2017 F-storm OBJ FBX Textures 4K - JPG color normal displace, AO & spec color 4K & 8K (1 meshes) Poly 26059 Vert 26429 All files in zip... | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | Tower Italian 3d model! | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | 4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other) | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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