3DTree Bundle 03 – Park City

$59.00
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3DTree Bundle 03 - Park City

3DTree Bundle 03 – Park City

$59.00

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In the archive 3ds max 2014 (Corona) 3ds max 2014 (Vray) FBX (Standard) OBJ (Standard) Textures List of Species: 1.Alstonia scholaris 2.Cassia fistula 3.Chukrasia tabularis 4.Dolonix regia 5.Ficus 6.Jacaranda 7.Lagerstroemia speciosa 8.Michelia alba 9.Terminalia catappa 10.Terminalia mantaly

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Settings3DTree Bundle 03 - Park City removeStylized Cartoon Oak removeOutdoor Plants 2 removeFir Tree removeCeiba Pentandra Two tree set removeRiver Mountains Scene remove
Name3DTree Bundle 03 - Park City removeStylized Cartoon Oak removeOutdoor Plants 2 removeFir Tree removeCeiba Pentandra Two tree set removeRiver Mountains Scene remove
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SKU26285154642585456729812063135552373772277
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ContentIn the archive 3ds max 2014 (Corona) 3ds max 2014 (Vray) FBX (Standard) OBJ (Standard) Textures List of Species: 1.Alstonia scholaris 2.Cassia fistula 3.Chukrasia tabularis 4.Dolonix regia 5.Ficus 6.Jacaranda 7.Lagerstroemia speciosa 8.Michelia alba 9.Terminalia catappa 10.Terminalia mantalyStylized high quality cartoon model of an Oak Tree. This model made in Blender 3.5. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 20233 Polygons: 21920 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 3.5Polys: 1393520 Verts: 2018566Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/OpacityThis collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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