4k PBR Texture Of Lava Lake

$20.00
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4k PBR Texture Of Lava Lake

4k PBR Texture Of Lava Lake

$20.00

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This product includes 4k PBR Textures Of Lava Lake made in Mixer. These PBR Textures can be used for any program that works with textures and height maps. You can find the preview here: https://www.artstation.com/artwork/zAgrZD Info about this Product : 4K PBR Textures ( 4096×4096 ) Lava_lake_Albedo Lava_lake_AO Lava_lake_Displacement Lava_lake_Emissive Lava_lake_Gloss Lava_lake_Normal Lava_lake_Roughness Digital products are non-refundable.

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Settings4k PBR Texture Of Lava Lake removeDeer stag removehallway modern entryway with walls and orange ottoman removeChristmas wreath with toys and pine cones removePedal boat removeGrass Forest V 1 remove
Name4k PBR Texture Of Lava Lake removeDeer stag removehallway modern entryway with walls and orange ottoman removeChristmas wreath with toys and pine cones removePedal boat removeGrass Forest V 1 remove
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SKU2385003292733195675626983483157507991304
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ContentThis product includes 4k PBR Textures Of Lava Lake made in Mixer. These PBR Textures can be used for any program that works with textures and height maps. You can find the preview here: https://www.artstation.com/artwork/zAgrZD Info about this Product : 4K PBR Textures ( 4096x4096 ) Lava_lake_Albedo Lava_lake_AO Lava_lake_Displacement Lava_lake_Emissive Lava_lake_Gloss Lava_lake_Normal Lava_lake_Roughness Digital products are non-refundable.Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyName: Lobby_19 Version: 2013 Preview: Yes Units: Millimeters Dimension: 3159.21 x 2850.94 x 3048.89 Polys: 180 776 XForm: Yes Box Trick: Yes Model Parts: 620 Render: V-Ray CORONA Formats: 3Ds Max 2013, OBJ, FBXChristmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.2Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: YesLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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