Abstract Object 03

$19.99
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Abstract Object 03

Abstract Object 03

$19.99

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Abstract Object, High Poly File Formats available: OBJ, FBX, DAE (Collada), ZTL (Zbrush 2020), STL, MA (Maya) Enjoy!

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SettingsAbstract Object 03 removeCave constructor removeGrey Mangrove removeGrass Forest V 1 removeMountain Castle Retreat Kit bash 2 removeScottish Highland with grass and moss remove
NameAbstract Object 03 removeCave constructor removeGrey Mangrove removeGrass Forest V 1 removeMountain Castle Retreat Kit bash 2 removeScottish Highland with grass and moss remove
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SKU2482960971439184743499130440504351893583
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ContentAbstract Object, High Poly File Formats available: OBJ, FBX, DAE (Collada), ZTL (Zbrush 2020), STL, MA (Maya) Enjoy!Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisDetail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset.Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapMountain Castle Retreat Kit bash! 2 Tiled textures provided !Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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