Allamanda cathartica VFX Grace

$25.00
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Allamanda cathartica VFX Grace

Allamanda cathartica VFX Grace

$25.00

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Introduction This is a set of realistic Allamanda cathartica models with 8 varying shapes, made with Blender and Cycles renderer. There are high, medium and low polys available with support for background, medium shot, and close shot. There are 2 pieces of PBR maps with accurate physical properties and rich details, which can add realism to your scenes. Features The model is made at real-world scale. No part-name confusion when importing several models into a scene. No external add-ons needed. No lights or cameras. Put the model into the scene to render without cleaning. 19 pieces of 2K PBR maps Including high, medium and low polys, 8 objects in total. A few N-gons. Overlapping Unwrapped UVs. Blender project, fbx and obj file. Neither animation nor rigging. Specification High poly: vertices 514,101 edges 899,013 faces 392,869

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SettingsAllamanda cathartica VFX Grace removeFlower Set 046 Dahlia removeHome plants removeMagnolia flowers in vase removeCollection Indoor Plants 020 removeChrysanthemum flower Plant set 04 remove
NameAllamanda cathartica VFX Grace removeFlower Set 046 Dahlia removeHome plants removeMagnolia flowers in vase removeCollection Indoor Plants 020 removeChrysanthemum flower Plant set 04 remove
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ContentIntroduction This is a set of realistic Allamanda cathartica models with 8 varying shapes, made with Blender and Cycles renderer. There are high, medium and low polys available with support for background, medium shot, and close shot. There are 2 pieces of PBR maps with accurate physical properties and rich details, which can add realism to your scenes. Features The model is made at real-world scale. No part-name confusion when importing several models into a scene. No external add-ons needed. No lights or cameras. Put the model into the scene to render without cleaning. 19 pieces of 2K PBR maps Including high, medium and low polys, 8 objects in total. A few N-gons. Overlapping Unwrapped UVs. Blender project, fbx and obj file. Neither animation nor rigging. Specification High poly: vertices 514,101 edges 899,013 faces 392,869---Work best with 3Ds Max.---- ---FBX file with standard material it should work with most program. Just need a little adjustment and relink. Flower Set 046 Dahlia Polys: 694985 Verts: 755359 -Formats: 3DsMax 2015, OBJ -Render engine: Corona, Vray -unit: Millimeter. ** Some of the mesh's turbosmooth is set to render only. flower, vase, leaf, decor, decoration, set, bouquet, wedding, leaves, white, fern, dahlia, eucalyptus, glass,Home plants in pots) There are pepper, tomato, onion, rosemary, chilli, sage, mint, basil, arugula, spinach, parsley, dill 3ds max 2013, obj, fbx 2013 and folder with texturesIntroduction Terrific bouquet of magnolia branches in a vase of glass. All 3 branches are different. Branches have turbosmooth with 1 iteration, visible only when the render. Flowers and buds of additional smoothing is not required. .max 2014 .max 2011 The model is made in 3dsMax 2014 and has original UVW Mapping. The model consists of four groups: Magnolia branch 1 Magnolia branch 2 Magnolia branch 3 Vase with Water All pivots are placed in the right places. Overall dimensions of model: X = 961 mm Y = 961 mm Z = 740 mm Vase: D = 175 mm H = 300 mm The archive contains all the textures. All materials have the correct names.Collection Indoor Plants 020 ——————————————— High quality model Detailed enough for close up renders ——————————————— In the archive: 3Dmax 2014 (V-ray + Corona) + OBJ Polys: 511.472 Verts: 497.099 System units: mm The models have a Turbo Smooth modifier ——————————————— Have a nice renderChrysanthemum flower Plant set 04 use software : 3dsmax ( corona /vray/fstorm/arnold ) and support animated - sketchup 2008 - Cinema 4D(vray/corona/default) - Blender -Maya - rhino - Modo - vrmesh( vray for revit /sketchup). Supports animated for 3dsmax 3 tree and with 1 color height 0.5 -1m Fbx and obj (Vray 4.2 and corona 5) Executed in 3d max 2013 All textures and materials needed for the rendering found in the archive Smoothing modifier is stored in the stack for convenience
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