Animated Horse 10 colours

Animated Horse 10 colours
Product details
This 3d model was made in blender 2.69 and rendered by Cycles. The light rig/HDRI is not included with the file. Horse is completly rigged and animated. Inside blender file you will find animations (walk2, trot, galop) and all poses presented on renders here (test_poses). Also inside is mesh of textured jaws (teeth, tongue etc.), eyes was made with cornea and another anatomical parts to make it maximal realistic. Textures: Colour map (2048×2048). Normal map (1024×1024). Specular map (1024×1024). Colours (all 2048×2048): Dark bay. Dapple grey. Pinto. Spotted blanket. Smocky black. Bay. Palomino. Buckskin. Dark buty with yellow spots (sorry I don’t know how to name this color). Cremello. Colours of eyes: Dark brown. Light brown. Blue (for cremello). Rig: Eyes, nostrils and lips are rigged by key shapes. All skeleton (armature) of horse is adjusted for most comfortable animating (see pictures). Animations: Walk. Trot. Galop. You can export this 3D model in any format from Blender (main menu: File -> Export). Also you have to know that mesh in OBJ and 3DS format does not contain rig and hairs. Keep in mind it please. You can see animations in little movies presented in previews category on this page. DISCOUNT AVAILABLE! You can buy this 3D model with discount. To do this just click on my nickname and look for collection containing this model. If you will not find the model, it means that I did not upload it yet, and will do it a bit later, be patient please. Also you can buy my other 3D models with discount by this way. If you like my 3D model you can rate it – this would be a pleasure to me. Thank you!
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| Settings | Animated Horse 10 colours remove | Grass Forest V 1 remove | Pedal boat remove | Scanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 remove | Deer stag remove | Mountain Castle Retreat Kit bash 2 remove |
|---|---|---|---|---|---|---|
| Name | Animated Horse 10 colours remove | Grass Forest V 1 remove | Pedal boat remove | Scanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 remove | Deer stag remove | Mountain Castle Retreat Kit bash 2 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 891934 | 991304 | 3157507 | 722721 | 2927331 | 4050435 |
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| Price | $89.00 | $10.00 | $29.00 | $69.99 | $7.00 | $15.00 |
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| Content | This 3d model was made in blender 2.69 and rendered by Cycles. The light rig/HDRI is not included with the file. Horse is completly rigged and animated. Inside blender file you will find animations (walk2, trot, galop) and all poses presented on renders here (test_poses). Also inside is mesh of textured jaws (teeth, tongue etc.), eyes was made with cornea and another anatomical parts to make it maximal realistic. Textures: Colour map (2048x2048). Normal map (1024x1024). Specular map (1024x1024). Colours (all 2048x2048): Dark bay. Dapple grey. Pinto. Spotted blanket. Smocky black. Bay. Palomino. Buckskin. Dark buty with yellow spots (sorry I don't know how to name this color). Cremello. Colours of eyes: Dark brown. Light brown. Blue (for cremello). Rig: Eyes, nostrils and lips are rigged by key shapes. All skeleton (armature) of horse is adjusted for most comfortable animating (see pictures). Animations: Walk. Trot. Galop. You can export this 3D model in any format from Blender (main menu: File -> Export). Also you have to know that mesh in OBJ and 3DS format does not contain rig and hairs. Keep in mind it please. You can see animations in little movies presented in previews category on this page. DISCOUNT AVAILABLE! You can buy this 3D model with discount. To do this just click on my nickname and look for collection containing this model. If you will not find the model, it means that I did not upload it yet, and will do it a bit later, be patient please. Also you can buy my other 3D models with discount by this way. If you like my 3D model you can rate it - this would be a pleasure to me. Thank you! | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: Yes | Pack contains photorealistic, photoscanned poplar/aspen trees, foliages, ferns, shrubs, rocks models, photoscanned terrain textures and material sets. All for spring, summer, autumn and winter seasons with sample scenes for Unreal Engine 4.10-5.1 Screenshots are from UE 5.1, video is from UE 4.13. Latest version of the pack is available with Nanite (high poly models) support for UE 5.1 This pack contains: Poplar A: 10 trees (populus nigra/lombardy poplar) Poplar B: 8 trees (populus tremula/aspen/European aspen) Poplar saplings: 5 small trees Shrub A: 3 shrubs (ilex aquifolium/holly/European holly) Foliages: 2 ferns, 13 flowers, 4 grasses, 11 detail assets and 5 grass group meshes for terrain grass layer Rocks: 3 big, 2 medium, 9 small and 2 photoscanned rocks Terrain: 17 terrain textures, outer mesh for distance mountains All flora elements have spring, summer, autumn and winter versions. Also there are two versions of medium and big size trees (urban and forest). Urban versions are healthy trees that suitable for landscape gardening in urban areas or forest areas that are not dense. Forest versions are suitable for dense forest environments. All branches and foliages have wind animation and also color variation depending on their position on the map. These can be adjust via material parameters. For UE 5.1, all models support Nanite (except landscape grass). Trees, rocks, stones and outer meshes have high poly meshes. For UE4.x and UE 5.0, all models have LODs. All big flora objects have four LODs (100%, ~40%, ~5%, billboard) All models have collisions (trees have capsule, others have auto generated). All winter rocks have dynamic snow layer. All textures are set for PBR. All terrain textures are photoscanned from same area and they have same texel density. Also there is a road mesh with photoscanned footprint POM material for creating snowy road with footprints. There are 7 example levels for 4 seasons and a showcase level for models. Technical Details Trees use 4 different photoscanned barks in two textures (2048x4096, 4096x4096), 1 tilable (1024x2048) and 1 branch texture (4096x2048 for each season. For UE4.x and UE 5.0, trees have 4 LODs. For UE4.x, base LODs' barks have tessellation. Last LODs are billboards. For UE 5.1 and above they use Nanite high poly meshes. Example:poplar_a_medium_c_forest model's LODs have 12694, 5153, 592, 6 triangles. Shrubs use 2K texture and their leaves have wind animation and color variation just like trees. They also have 4 LODs. Ferns also use 2K texture. For UE4.x and UE 5.0, they have 3 LODs. Last LODs are billboards. For UE 5.1 and above they use Nanite. Flowers and grasses have 3 LODs. Flowers use 4k, grasses use 2k texture. Detail assets have no LODs because they are set to disappear at a certain distance. Rock set uses photoscanned 4K tileable texture for all rocks except photoscanned ones. Each photoscanned rock uses 2K texture. All rocks have winter versions which have dynamic snow layer on top of them. This layer's snow texture, snow amount, coverage and its sharpness can be adjusted via material parameters. For UE4.x, photoscanned rocks have 3 LODs. Base LODs have tessellation. Other rocks have 2 LODs. For UE 5.1, they are all high poly Nanite meshes. Terrain textures are 2K (snow textures are 4K). All of them were photoscanned from same area in different seasons. They cover about 3m x 3m area so their texel densities are same. Snow footprint texture is 4096x2048. How to install: Open the archive, Copy ScannedPoplarForest...ContentPoplar_Forest folder to your project's Content folder. | Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format only | Mountain Castle Retreat Kit bash! 2 Tiled textures provided ! |
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