Banksia Integrifolia

$30.00
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Banksia Integrifolia

Banksia Integrifolia

$30.00

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Detail of Banksia Integrifolia tree. Can you used that for Archviz,landscape design or anything. Is you have any question about format or need any plant,contact me please.

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SettingsBanksia Integrifolia removeDeer stag removeBougainvillea collection 03 removeGrass Forest V 1 removeMountain Castle Retreat Kit bash 2 removeScottish Highland with grass and moss remove
NameBanksia Integrifolia removeDeer stag removeBougainvillea collection 03 removeGrass Forest V 1 removeMountain Castle Retreat Kit bash 2 removeScottish Highland with grass and moss remove
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SKU10142122927331261801999130440504351893583
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ContentDetail of Banksia Integrifolia tree. Can you used that for Archviz,landscape design or anything. Is you have any question about format or need any plant,contact me please.Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyName: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapMountain Castle Retreat Kit bash! 2 Tiled textures provided !Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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