Bench 3 made of wood and concrete

$7.00
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Bench 3 made of wood and concrete

Bench 3 made of wood and concrete

$7.00

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‘Holds on for your back!’ ● 4096 x 4096 PBR textures ● normal map is baked from the high poly model Please do not hesitate to contact with me. I will be happy to help you. Formats: .fbx, .dae, .max, .obj, .mtl, .png, .glTF, .USDZ Polygon: 544 Vertices: 568 Textures: Yes, PBR (ao, albedo, metal, normal, ORM, rough) Materials: Yes UV Mapped: Yes Unwrapped UVs: Yes (non overlapping)

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SettingsBench 3 made of wood and concrete removeoutdoor garden tree plant013 collection removeRiver Mountains Scene removeMaple-tree 13 removePinus sylvestris collection removePlants Carpinus Betulus remove
NameBench 3 made of wood and concrete removeoutdoor garden tree plant013 collection removeRiver Mountains Scene removeMaple-tree 13 removePinus sylvestris collection removePlants Carpinus Betulus remove
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SKU366597247024313772277306575341252494638781
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Content‘Holds on for your back!’ ● 4096 x 4096 PBR textures ● normal map is baked from the high poly model Please do not hesitate to contact with me. I will be happy to help you. Formats: .fbx, .dae, .max, .obj, .mtl, .png, .glTF, .USDZ Polygon: 544 Vertices: 568 Textures: Yes, PBR (ao, albedo, metal, normal, ORM, rough) Materials: Yes UV Mapped: Yes Unwrapped UVs: Yes (non overlapping)outdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use!This collection contais 14 pine trees in addintion.HQ Plants Carpinus Betulus 3 Different 3D models in the scene Height: 5000mm & 5000mm & 6000mm Carpinus betulus, the European or common hornbeam, is a species of tree in the birch family Betulaceae, native to Western Asia and central, eastern, and southern Europe, including southern England. It requires a warm climate for good growth, and occurs only at elevations up to 1,000 meters (3,281 ft). It grows in mixed stands with oak, and in some areas beech, and is also a common tree in scree forests. Hornbeam was also known as yoke elm. It is a deciduous small to medium-size tree reaching heights of 15–25 meters (49–82 ft), rarely 30 m (98 ft), and often has a fluted and crooked trunk. Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 805k + Verts: 999k 4K texture + 4K material JPEG (texture), MAX + OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray render (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth
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