Bougainvillea collection 03

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Bougainvillea collection 03

Bougainvillea collection 03

$10.00

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Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX

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SettingsBougainvillea collection 03 removeCornus tree removeGrass Forest V 1 removeDark Drake King Lizard Statue guardian priestesses removeSeagrape Coccoloba uvifera removeScottish Highland with grass and moss remove
NameBougainvillea collection 03 removeCornus tree removeGrass Forest V 1 removeDark Drake King Lizard Statue guardian priestesses removeSeagrape Coccoloba uvifera removeScottish Highland with grass and moss remove
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SKU26180194251405991304372604719903661893583
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ContentName: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXmax (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes mapsLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapDark Drake King Lizard Statue guardian priestesses 3D Tiled Textures providedheight 2,4m polys 672883 verts 407960 FBX file 3 different plantsScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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