clouds – 3D Volumetric cloud

clouds – 3D Volumetric cloud
Product details
Realistic 3d volumetric cloud. 3ds Max files is already included with the VDB data loaded using VolumeGrid from VRay and Coronarender engine. All the shading and lighting its been already done. You can rotate or scale it to get the shape you want. In the archive: -3Dsmax 2016 (Corona + Vray) and VDB format Get VDB data ready to use in any 3d software (3dsmax, maya, houdini, cinema4d) You can tweak the look really easily by changing the density, color and shadows. And full description on Corona’s website : https://coronarenderer.freshdesk.com/support/solutions/articles/12000045276-how-to-use-the-corona-volume-grid-
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| Settings | clouds - 3D Volumetric cloud remove | Pedal boat remove | Bougainvillea collection 03 remove | Cave constructor remove | Grass Forest V 1 remove | Scottish Highland with grass and moss remove |
|---|---|---|---|---|---|---|
| Name | clouds - 3D Volumetric cloud remove | Pedal boat remove | Bougainvillea collection 03 remove | Cave constructor remove | Grass Forest V 1 remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2420162 | 3157507 | 2618019 | 971439 | 991304 | 1893583 |
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| Price | $12.99 | $29.00 | $10.00 | $30.00 | $10.00 | $25.00 |
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| Content | Realistic 3d volumetric cloud. 3ds Max files is already included with the VDB data loaded using VolumeGrid from VRay and Coronarender engine. All the shading and lighting its been already done. You can rotate or scale it to get the shape you want. In the archive: -3Dsmax 2016 (Corona + Vray) and VDB format Get VDB data ready to use in any 3d software (3dsmax, maya, houdini, cinema4d) You can tweak the look really easily by changing the density, color and shadows. And full description on Corona's website : https://coronarenderer.freshdesk.com/support/solutions/articles/12000045276-how-to-use-the-corona-volume-grid- | Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: Yes | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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