Coconut Palm Tree
$3.00
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Coconut Palm Tree
$3.00
Product details
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Product details
8 models Coconut Palm Tree C4d vray fbx obj texture
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| Settings | Coconut Palm Tree remove | Cave constructor remove | Deer stag remove | Pot Plant Collection remove | hallway modern entryway with walls and orange ottoman remove | Scottish Highland with grass and moss remove |
|---|---|---|---|---|---|---|
| Name | Coconut Palm Tree remove | Cave constructor remove | Deer stag remove | Pot Plant Collection remove | hallway modern entryway with walls and orange ottoman remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2798783 | 971439 | 2927331 | 2976463 | 956756 | 1893583 |
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| Price | $3.00 | $30.00 | $7.00 | $10.00 | $25.00 | $25.00 |
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| Description | ||||||
| Content | 8 models Coconut Palm Tree C4d vray fbx obj texture | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format only | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | Name: Lobby_19 Version: 2013 Preview: Yes Units: Millimeters Dimension: 3159.21 x 2850.94 x 3048.89 Polys: 180 776 XForm: Yes Box Trick: Yes Model Parts: 620 Render: V-Ray CORONA Formats: 3Ds Max 2013, OBJ, FBX | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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