Collection Exotic plants Monstera

$18.00
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Collection Exotic plants Monstera

Collection Exotic plants Monstera

$18.00

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home plants Collection Exotic plants exotic plants ornamental plants Monstera alocasia macrorrhiza tropical plants

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SettingsCollection Exotic plants Monstera removeGrey Mangrove removeTower Italian removeRyegrass Meadow Patch removeCave constructor removeScottish Highland with grass and moss remove
NameCollection Exotic plants Monstera removeGrey Mangrove removeTower Italian removeRyegrass Meadow Patch removeCave constructor removeScottish Highland with grass and moss remove
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SKU18640151847434307033521273549714391893583
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Contenthome plants Collection Exotic plants exotic plants ornamental plants Monstera alocasia macrorrhiza tropical plantsDetail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset.Tower Italian 3d model!Hi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionHere you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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