Dandelion Photoreal

$140.00
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Dandelion Photoreal

Dandelion Photoreal

$140.00

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This is a highly detailed 3D model of a Dandylion, designed for up close photorealism. The seeds are instanced geometry, and can be individually hidden to make it look like some have blown away. The scene uses Physical Materials with a vray renderer. There are some spare vray materials in the scene if prefered. The scene is layered, named and organized. A noise spacewarp modifier effects the seed tips with a polyselect. Used to apply some randomness to the seeds. Be careful not to lose the selection or the noise will effect the whole seed. The renders here, I did really quickly, but with a bit of care and attention, and a touch of photoshop, your results could be indistinguishable from actual photography. Some extra geometry is included in hidden layers in the scene. These parts were used for building the scene, including hair modifiers for the seeds. I left them in as they may be useful for restructuring. Otherwise it is safe to delete them. This scene is very High poly and quite computer intensive. If you have an old system you may struggle, and renders will be slow. If your intention is to fill a field full of dandylions, this model is probably not for you, but would be Ideal for the close up in your scene. At a later date I will make the obj (included here) available to purchase, seperately, at a lower price. And certainly will do if requested.

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SettingsDandelion Photoreal removeGreen Bouquet remove5 Different SETS of Trees SET VOL13 removeCorals 2 and plants removeNew Plant High detail Climbing Roses Cube Columns removeNight park remove
NameDandelion Photoreal removeGreen Bouquet remove5 Different SETS of Trees SET VOL13 removeCorals 2 and plants removeNew Plant High detail Climbing Roses Cube Columns removeNight park remove
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ContentThis is a highly detailed 3D model of a Dandylion, designed for up close photorealism. The seeds are instanced geometry, and can be individually hidden to make it look like some have blown away. The scene uses Physical Materials with a vray renderer. There are some spare vray materials in the scene if prefered. The scene is layered, named and organized. A noise spacewarp modifier effects the seed tips with a polyselect. Used to apply some randomness to the seeds. Be careful not to lose the selection or the noise will effect the whole seed. The renders here, I did really quickly, but with a bit of care and attention, and a touch of photoshop, your results could be indistinguishable from actual photography. Some extra geometry is included in hidden layers in the scene. These parts were used for building the scene, including hair modifiers for the seeds. I left them in as they may be useful for restructuring. Otherwise it is safe to delete them. This scene is very High poly and quite computer intensive. If you have an old system you may struggle, and renders will be slow. If your intention is to fill a field full of dandylions, this model is probably not for you, but would be Ideal for the close up in your scene. At a later date I will make the obj (included here) available to purchase, seperately, at a lower price. And certainly will do if requested.Green Bouquet Models: Ceramic Vase Glass Vase Eucalyptus Olive Chrysanthemum Green rowan Festusa Set contains: 3ds max files for corona and v-ray FBX file OBJ file Preview Maps5 Different SETS of Tree at an exceptional price which includes 9 different tree models. List of models: HQ Plants Betula Pendula03. 1Models HQ Plants Betula Pendula02. 2Models HQ Plants Betula Pendula. 2Models Plants Alnus Glutinosa02. 2Models Plants Acer Pseudoplatanus03. 2Models General specifications of the files: Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo SmoothHere you can find a lot of corals, shels, seaweeds and starfishes. All seaweeds have vertex colors for animation by vertex shader.New_Plant_High_detail_Climbing_Roses_Cube_Columns 3 Different Color : RED _ PINK _ YELLOW Height: 3300mm & 3300mm & 3300mm Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 720k + Verts: 1011k 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 3dmodels: MAX + OBJ + FBX 2012 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps is real world scale Note: To use the max file you need to use at 3dsmax 2015 Units: militometer Clean Topology (quad mesh) You Can Use Turbo SmoothNative file by Blender import some object from .skp
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