Deer stag

$7.00
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Deer stag

Deer stag

$7.00

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Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format only

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SettingsDeer stag removeFicus Microcarpa in Steel Planter removeBlubberfish glass ball removeWooden pergola with hanging sofa removeRyegrass Meadow Patch removeBeach Sand model for 3D printing remove
NameDeer stag removeFicus Microcarpa in Steel Planter removeBlubberfish glass ball removeWooden pergola with hanging sofa removeRyegrass Meadow Patch removeBeach Sand model for 3D printing remove
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SKU292733138996743358147285073921273543830554
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ContentRigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyName: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesBlue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy!Pergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778Hi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionThis includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!
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