Deer stag

$7.00
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Deer stag

Deer stag

$7.00

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Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format only

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SettingsDeer stag removeBlubberfish glass ball removeChristmas wreath with toys and pine cones removeGreen Mountain Pack removeRyegrass Meadow Patch removeScottish Highland with grass and moss remove
NameDeer stag removeBlubberfish glass ball removeChristmas wreath with toys and pine cones removeGreen Mountain Pack removeRyegrass Meadow Patch removeScottish Highland with grass and moss remove
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SKU29273313358147269834886887721273541893583
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ContentRigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyBlue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy!Christmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.24 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)Hi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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