Floors spiral shell made of glass and metal

$19.99
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Floors spiral shell made of glass and metal

Floors spiral shell made of glass and metal

$19.99

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Fractal Shape, generated in Xenodream. Generative design with medium polycount. Can be used as prop in architecture, Space, Abstract projects, maybe even 36D printing…

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SettingsFloors spiral shell made of glass and metal removeDark Drake King Lizard Statue guardian priestesses removeWooden pergola with hanging sofa removeChristmas wreath with toys and pine cones removeBougainvillea collection 03 removeGrass Forest V 1 remove
NameFloors spiral shell made of glass and metal removeDark Drake King Lizard Statue guardian priestesses removeWooden pergola with hanging sofa removeChristmas wreath with toys and pine cones removeBougainvillea collection 03 removeGrass Forest V 1 remove
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SKU33540793726047285073926983482618019991304
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ContentFractal Shape, generated in Xenodream. Generative design with medium polycount. Can be used as prop in architecture, Space, Abstract projects, maybe even 36D printing...Dark Drake King Lizard Statue guardian priestesses 3D Tiled Textures providedPergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778Christmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.2Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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