Gigantic Cliff – Low and High Poly Versions

$20.00
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Gigantic Cliff - Low and High Poly Versions

Gigantic Cliff – Low and High Poly Versions

$20.00

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Realistic detailed 3D model retoploygized from a photogrammetric scan – High and Low polygon quad meshes with 8K textures. Designed for use with physically based non-biased renders, unwrapped non-overlapping surface UVs for good lighting results and textures include Diffuse, Ambient Occlusion, Cavity, Displacement, and Normal maps. Polygons: Hi-Res: 1579872 | Low-Res: 24567 Vertices: Hi-Res: 795123 | Low-Res: 12938 UV Resolution: 8192 x 8192 pixels Versions: 3Ds Max 2016, 3Ds Max 2015, 3Ds Max 2014, 3Ds Max 2013 3Ds Max 2016 – VRay 3.2, 3Ds Max 2015 – VRay 3.2, 3Ds Max 2014 VRay – 3.2, 3Ds Max 2013 – VRay 3.2 OBJ 3DS FBX Preview images rendered from 3Ds Max and Vray.

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SettingsGigantic Cliff - Low and High Poly Versions removeDeer stag removeGround Leaves Pack removeGrass Forest V 1 removeBougainvillea collection 03 removeCornus tree remove
NameGigantic Cliff - Low and High Poly Versions removeDeer stag removeGround Leaves Pack removeGrass Forest V 1 removeBougainvillea collection 03 removeCornus tree remove
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SKU7357582927331242766799130426180194251405
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ContentRealistic detailed 3D model retoploygized from a photogrammetric scan - High and Low polygon quad meshes with 8K textures. Designed for use with physically based non-biased renders, unwrapped non-overlapping surface UVs for good lighting results and textures include Diffuse, Ambient Occlusion, Cavity, Displacement, and Normal maps. Polygons: Hi-Res: 1579872 | Low-Res: 24567 Vertices: Hi-Res: 795123 | Low-Res: 12938 UV Resolution: 8192 x 8192 pixels Versions: 3Ds Max 2016, 3Ds Max 2015, 3Ds Max 2014, 3Ds Max 2013 3Ds Max 2016 - VRay 3.2, 3Ds Max 2015 - VRay 3.2, 3Ds Max 2014 VRay - 3.2, 3Ds Max 2013 - VRay 3.2 OBJ 3DS FBX Preview images rendered from 3Ds Max and Vray.Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyMade in blender3D v2.81 Lowpoly Ground Leaves Pack 3D model. Dead leaves on ground 3d model. Texture : 4680*1966 (Diffuse, Normal, Height map, Metallic and Smoothness). Polycount: 7,360 Verts | 4,795 Polygon/faces |8,188 Tris. *Formats: * Blend, Obj, Fbx, Dae, Abc and Gltf/Glb. Check out my other models: Cgtrader.com/mohdarbaaz3.Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapName: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXmax (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes maps
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