Ginger – Photogrammetry Scan

$9.00
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Ginger - Photogrammetry Scan

Ginger – Photogrammetry Scan

$9.00

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Ginger root split into two halves. Subdivide-Safe geometry. Clean UVs and fully unwrapped All objects and texture assets are separated and well organized in a clear structure Model details: Manual Retopo with Quad-Only geometry. Subdivide-Safe geometry. Clean UVs and fully unwrapped All objects and texture assets are separated and well organized in clear structure Centered at origin, real world 1:1 scale PBR Textures in .png format 4096×4096 size: BaseColor Normal Rougness Metallic Ambient Occlusion Height Previews rendered with vRay. The scene is not included.

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SettingsGinger - Photogrammetry Scan removeDeer stag removeGrass Forest V 1 removeMeadow Grass 02 removeRyegrass Meadow Patch removeWooden pergola with hanging sofa remove
NameGinger - Photogrammetry Scan removeDeer stag removeGrass Forest V 1 removeMeadow Grass 02 removeRyegrass Meadow Patch removeWooden pergola with hanging sofa remove
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SKU47036302927331991304372340421273542850739
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ContentGinger root split into two halves. Subdivide-Safe geometry. Clean UVs and fully unwrapped All objects and texture assets are separated and well organized in a clear structure Model details: Manual Retopo with Quad-Only geometry. Subdivide-Safe geometry. Clean UVs and fully unwrapped All objects and texture assets are separated and well organized in clear structure Centered at origin, real world 1:1 scale PBR Textures in .png format 4096x4096 size: BaseColor Normal Rougness Metallic Ambient Occlusion Height Previews rendered with vRay. The scene is not included.Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapPlease read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Hi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionPergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778
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