Grass

Grass
Product details
Grass 03 5 Different 3D models in the scene Height: 45 cm & 50 cm & 60 cm 1- Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 2-Polys: 744k + Verts: 1867k 3- 4K texture + 4K material 4- JPEG (texture), MAX + OBJ + MTL + FBX 2012 5- 3dmodels: MAX + OBJ + FBX 2012 6- Corona render + Vray render (Renderer Engine-MAX + FBX) Standard render (Renderer Engine-MAX + OBJ) 7- Models have unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth If you have any problems for setting up the models, send me a message here.
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Quick Comparison
| Settings | Grass remove | High Quality Bamboo Bush 01 remove | High Quality Bamboo Bush 08 remove | Small Scene 2 remove | 3D Grass collection vol01 remove | Scottish Highland with grass and moss remove |
|---|---|---|---|---|---|---|
| Name | Grass remove | High Quality Bamboo Bush 01 remove | High Quality Bamboo Bush 08 remove | Small Scene 2 remove | 3D Grass collection vol01 remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 5085267 | 5394557 | 5394635 | 2871056 | 2439029 | 1893583 |
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| Price | $5.00 | $15.00 | $15.00 | $8.00 | $20.00 | $25.00 |
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| Description | ||||||
| Content | Grass 03 5 Different 3D models in the scene Height: 45 cm & 50 cm & 60 cm 1- Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 2-Polys: 744k + Verts: 1867k 3- 4K texture + 4K material 4- JPEG (texture), MAX + OBJ + MTL + FBX 2012 5- 3dmodels: MAX + OBJ + FBX 2012 6- Corona render + Vray render (Renderer Engine-MAX + FBX) Standard render (Renderer Engine-MAX + OBJ) 7- Models have unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth If you have any problems for setting up the models, send me a message here. | A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)/(OCTANE) | A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard) | Small Scene 2 Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: 2512*3685 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Dead Leaves: 4680*1966 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Plants: 512*512 (Diffuse,Normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 9,891,465 | Polygon: 6,483,213 | Tris: 11,971,577. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: *Cgtrader.com/mohdarbaaz3. * | Introduction This is a collection of realistic 3D grasses with 43 varying shapes, made with Blender. Features The model is in meter units at real-world scale. Just put the model in the scene to render without cleaning. No part-name confusion when importing several models into a scene. No external add-ons needed. No lights and cameras. Formats There is a blender project and models like x3d, fbx, obj, stl. Specification There are 49 objects in total. Vertices: 122,784; edges 88,167; tris 173169 Textures 3D Grass collection vol01_BaseColor.png, 2048*2048 3D Grass collection vol01_Normal.png, 2048*2048 3D Grass collection vol01_Roughness.png, 2048*2048 3D Grass collection vol01_SubsurfaceAmount.png, 2048*2048 3D Grass collection vol01_SubsurfaceColor.png, 2048*2048 | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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