Grass Kit III for C4D and Corona render

$45.00
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Grass Kit III for C4D and Corona render

Grass Kit III for C4D and Corona render

$45.00

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IMPORTANT: Update 3.1 – with added 3 scatter objects – for your trees, bushes, rocks… or whatever you wish to randomly scatter 😉 New version of Grass Kit that was working with Vray – now completely reworked to give amazing and fast grass renders for Corona C4D users. Attached video tutorial is for Vray, but is is completely same for Corona render…

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SettingsGrass Kit III for C4D and Corona render removeFicus Microcarpa in Steel Planter removeScottish Highland with grass and moss removeGrass Forest V 1 removePedal boat removeRyegrass Meadow Patch remove
NameGrass Kit III for C4D and Corona render removeFicus Microcarpa in Steel Planter removeScottish Highland with grass and moss removeGrass Forest V 1 removePedal boat removeRyegrass Meadow Patch remove
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ContentIMPORTANT: Update 3.1 - with added 3 scatter objects - for your trees, bushes, rocks... or whatever you wish to randomly scatter ;) New version of Grass Kit that was working with Vray - now completely reworked to give amazing and fast grass renders for Corona C4D users. Attached video tutorial is for Vray, but is is completely same for Corona render...Name: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapTexture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: YesHi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusion
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