grass10

grass10
Product details
Grass and dead leaf and clover for Corona and vray render. There is a 1000cm * 1000cm plane in the scene and includes the following: 3Dsmax File (Corona2015) 3Dsmax File (vray2018 with choas scatter) 3Dsmax File (vray2015, just Base Objects and no scattering). Textures Scatter Setting (screenshot of corona scatter setting and choas scatter setting) FBX and obj file contain 17 grass, dry plant, clover and ground and no scatters. Corona scatter and choas scatter are set to Count, per square, so when changing the size of the grass area, the number of plants will change automatically.
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Quick Comparison
| Settings | grass10 remove | High Quality Bamboo Bush 05 remove | High Quality Bamboo Bush 07 remove | Small Scene 2 remove | 3D Grass collection vol01 remove | Red Desert Pack remove |
|---|---|---|---|---|---|---|
| Name | grass10 remove | High Quality Bamboo Bush 05 remove | High Quality Bamboo Bush 07 remove | Small Scene 2 remove | 3D Grass collection vol01 remove | Red Desert Pack remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4837330 | 5394614 | 5394627 | 2871056 | 2439029 | 4517403 |
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| Price | $6.99 | $15.00 | $15.00 | $8.00 | $20.00 | $80.00 |
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| Description | ||||||
| Content | Grass and dead leaf and clover for Corona and vray render. There is a 1000cm * 1000cm plane in the scene and includes the following: 3Dsmax File (Corona2015) 3Dsmax File (vray2018 with choas scatter) 3Dsmax File (vray2015, just Base Objects and no scattering). Textures Scatter Setting (screenshot of corona scatter setting and choas scatter setting) FBX and obj file contain 17 grass, dry plant, clover and ground and no scatters. Corona scatter and choas scatter are set to Count, per square, so when changing the size of the grass area, the number of plants will change automatically. | A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard) | A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard) | Small Scene 2 Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: 2512*3685 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Dead Leaves: 4680*1966 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Plants: 512*512 (Diffuse,Normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 9,891,465 | Polygon: 6,483,213 | Tris: 11,971,577. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: *Cgtrader.com/mohdarbaaz3. * | Introduction This is a collection of realistic 3D grasses with 43 varying shapes, made with Blender. Features The model is in meter units at real-world scale. Just put the model in the scene to render without cleaning. No part-name confusion when importing several models into a scene. No external add-ons needed. No lights and cameras. Formats There is a blender project and models like x3d, fbx, obj, stl. Specification There are 49 objects in total. Vertices: 122,784; edges 88,167; tris 173169 Textures 3D Grass collection vol01_BaseColor.png, 2048*2048 3D Grass collection vol01_Normal.png, 2048*2048 3D Grass collection vol01_Roughness.png, 2048*2048 3D Grass collection vol01_SubsurfaceAmount.png, 2048*2048 3D Grass collection vol01_SubsurfaceColor.png, 2048*2048 | Package high quality nature. Pak is ideal for the creation of a post apocalyptic or Wild West game. Desert plants that grow in Arizona and Mexico (Cholla, JoshuaTree, MurphysAgave, Opuntia, Saguaro, etc.) Attention ---- This package does not contain a scene for the 3d package, the scene only works on the Unreal engine (the screenshots are made in UE4) Pack includes a fully ready projects on UnrealEngine4 This pack includes: 77 textures Texture Sizes from 8x8 to 4096x4096 75 meshes flora 37 meshes cliff and stone Range of Tris (Min and Max) - 64-36729 tris All meshes have a LOD and Collision |
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