Hanging plants collection vol 142-Blender

Hanging plants collection vol 142-Blender
Product details
Hanging plants collection vol 142-Blender plant materials : PBR. Render(native): Cycles FBX+OBJ Poly(Total): 525710 Verts (Total): 656062 To visit our store, refer to following address : https://www.cgtrader.com/plant-jimi Thank you so much for visiting my store. Enjoy using this model.
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| Settings | Hanging plants collection vol 142-Blender remove | Allium Ursinum remove | High Quality Bamboo Bush 05 remove | Green Mountain Pack remove | Grass Patches Green Meadow remove | Scottish Highland with grass and moss remove |
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| Name | Hanging plants collection vol 142-Blender remove | Allium Ursinum remove | High Quality Bamboo Bush 05 remove | Green Mountain Pack remove | Grass Patches Green Meadow remove | Scottish Highland with grass and moss remove |
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| SKU | 4889420 | 2254893 | 5394614 | 868877 | 913461 | 1893583 |
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| Price | $6.95 | $30.00 | $15.00 | $50.00 | $19.00 | $25.00 |
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| Description | ||||||
| Content | Hanging plants collection vol 142-Blender plant materials : PBR. Render(native): Cycles FBX+OBJ Poly(Total): 525710 Verts (Total): 656062 To visit our store, refer to following address : https://www.cgtrader.com/plant-jimi Thank you so much for visiting my store. Enjoy using this model. | Introduction This is a pack of Allium Ursinum models containing 34 different shapes, created with Blender 2.81a and Cycles Renderer. Medium and low models are available. Features The model is made at real-world scale. No part-name confusion when importing multiple models into a scene. No external add-ons needed. No lights or cameras. Put the model into the scene to render without the need of cleaning. UV of the models have been unwarped. Specification Total: vertice 984,151; Edges 1,642,729; Faces 691,584 Medium polys*34: vertices 663,043; Edges 1,134,167; Faces 493,817 Low polys*34: vertices 321,108; Edges 508,562; Faces 197,767 Formats A blender project and models like fbx, obj. Textures Allium Ursinum_Leaf01_Bake_BaseColor.png Allium Ursinum_Leaf_SubsurfaceColor.png Allium Ursinum_Leaf_SubsurfaceAmount.png Allium Ursinum_Leaf_Roughness.png Allium Ursinum_Leaf_Bake_Normal.png Allium Ursinum_Flower_SubsurfaceColor.png Allium Ursinum_Flower_SubsurfaceAmount.png Allium Ursinum_Flower_Roughness.png Allium Ursinum_Flower_BaseColor.png Allium Ursinum_Flower_Bake_Normal.png Allium Ursinum_Leaf02_Bake_BaseColor.png | A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard) | 4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other) | Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps. | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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