Hight detailed crocodile model

$30.00
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Hight detailed crocodile model

Hight detailed crocodile model

$30.00

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A very hight detailed crocodile model,in zbrush 4r7 .ztl format.also provide maya 2014 .mb file anf fbx.

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SettingsHight detailed crocodile model removeCave constructor removeDark Drake King Lizard Statue guardian priestesses removeWooden pergola with hanging sofa removeCornus tree removeScottish Highland with grass and moss remove
NameHight detailed crocodile model removeCave constructor removeDark Drake King Lizard Statue guardian priestesses removeWooden pergola with hanging sofa removeCornus tree removeScottish Highland with grass and moss remove
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SKU10258329714393726047285073942514051893583
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ContentA very hight detailed crocodile model,in zbrush 4r7 .ztl format.also provide maya 2014 .mb file anf fbx.Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisDark Drake King Lizard Statue guardian priestesses 3D Tiled Textures providedPergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778max (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes mapsScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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