Indoor plants on shelf collection vol 184-Blender

Indoor plants on shelf collection vol 184-Blender
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Indoor plants on shelf collection vol 184-Blender All materials: PBR. Blender 3.3 Render(native): Cycles FBX+OBJ Poly(Total): 165746 Verts (Total): 167924 ————> To visit our store, refer to the following address *: https://www.cgtrader.com/plant-jimi Thank you so much for visiting my store.
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| Settings | Indoor plants on shelf collection vol 184-Blender remove | Red Desert Pack remove | Allium Ursinum remove | Green Mountain Pack remove | Small Scene 2 remove | Mountain landscape remove |
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| Name | Indoor plants on shelf collection vol 184-Blender remove | Red Desert Pack remove | Allium Ursinum remove | Green Mountain Pack remove | Small Scene 2 remove | Mountain landscape remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4963244 | 4517403 | 2254893 | 868877 | 2871056 | 4658540 |
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| Price | $6.95 | $80.00 | $30.00 | $50.00 | $8.00 | $25.00 |
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| Content | Indoor plants on shelf collection vol 184-Blender All materials: PBR. Blender 3.3 Render(native): Cycles FBX+OBJ Poly(Total): 165746 Verts (Total): 167924 ------------> To visit our store, refer to the following address *: https://www.cgtrader.com/plant-jimi Thank you so much for visiting my store. | Package high quality nature. Pak is ideal for the creation of a post apocalyptic or Wild West game. Desert plants that grow in Arizona and Mexico (Cholla, JoshuaTree, MurphysAgave, Opuntia, Saguaro, etc.) Attention ---- This package does not contain a scene for the 3d package, the scene only works on the Unreal engine (the screenshots are made in UE4) Pack includes a fully ready projects on UnrealEngine4 This pack includes: 77 textures Texture Sizes from 8x8 to 4096x4096 75 meshes flora 37 meshes cliff and stone Range of Tris (Min and Max) - 64-36729 tris All meshes have a LOD and Collision | Introduction This is a pack of Allium Ursinum models containing 34 different shapes, created with Blender 2.81a and Cycles Renderer. Medium and low models are available. Features The model is made at real-world scale. No part-name confusion when importing multiple models into a scene. No external add-ons needed. No lights or cameras. Put the model into the scene to render without the need of cleaning. UV of the models have been unwarped. Specification Total: vertice 984,151; Edges 1,642,729; Faces 691,584 Medium polys*34: vertices 663,043; Edges 1,134,167; Faces 493,817 Low polys*34: vertices 321,108; Edges 508,562; Faces 197,767 Formats A blender project and models like fbx, obj. Textures Allium Ursinum_Leaf01_Bake_BaseColor.png Allium Ursinum_Leaf_SubsurfaceColor.png Allium Ursinum_Leaf_SubsurfaceAmount.png Allium Ursinum_Leaf_Roughness.png Allium Ursinum_Leaf_Bake_Normal.png Allium Ursinum_Flower_SubsurfaceColor.png Allium Ursinum_Flower_SubsurfaceAmount.png Allium Ursinum_Flower_Roughness.png Allium Ursinum_Flower_BaseColor.png Allium Ursinum_Flower_Bake_Normal.png Allium Ursinum_Leaf02_Bake_BaseColor.png | 4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other) | Small Scene 2 Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: 2512*3685 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Dead Leaves: 4680*1966 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Plants: 512*512 (Diffuse,Normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 9,891,465 | Polygon: 6,483,213 | Tris: 11,971,577. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: *Cgtrader.com/mohdarbaaz3. * | Mountain landscape mountain landscape with a lake, spruce tree, grass, daisy flower mountain texture is 8k(jpeg). This landscape is scattered by med-poly trees and grass. In this file, there is an 8k Heightmap (exr 32bite) Terrain textures are 8k. Scatter's guide for corona(corona scatter) and v-ray(forest pack) is also available in this file. If you have more details on the Terrain, you can use the 8k heightmap grass scattered and this scattered grass, scattered again in the scene for consuming low memory. |
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