Lovecraft Tentacles Creature Holder

$10.00
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Lovecraft Tentacles Creature Holder

Lovecraft Tentacles Creature Holder

$10.00

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A Lovecraftian tentacles creature ideal for an earphones holder, book holder, or tablet holder I include the OBJ, STL, GX, and ZBrush Tool Files ready for 3D Print I attached some pictures of the 3D Print and the ideal use of it. if you need 3D Game Assets or STL files I can do commissions works.

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SettingsLovecraft Tentacles Creature Holder removeSagebrush branch of twigs removeGround Leaves Pack removeDeer stag removeChristmas wreath with toys and pine cones removeGrass Forest V 1 remove
NameLovecraft Tentacles Creature Holder removeSagebrush branch of twigs removeGround Leaves Pack removeDeer stag removeChristmas wreath with toys and pine cones removeGrass Forest V 1 remove
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SKU25761512388802242766729273312698348991304
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ContentA Lovecraftian tentacles creature ideal for an earphones holder, book holder, or tablet holder I include the OBJ, STL, GX, and ZBrush Tool Files ready for 3D Print I attached some pictures of the 3D Print and the ideal use of it. if you need 3D Game Assets or STL files I can do commissions works.Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsMade in blender3D v2.81 Lowpoly Ground Leaves Pack 3D model. Dead leaves on ground 3d model. Texture : 4680*1966 (Diffuse, Normal, Height map, Metallic and Smoothness). Polycount: 7,360 Verts | 4,795 Polygon/faces |8,188 Tris. *Formats: * Blend, Obj, Fbx, Dae, Abc and Gltf/Glb. Check out my other models: Cgtrader.com/mohdarbaaz3.Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyChristmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.2Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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