Low-poly Forest Assets and Scene

$6.00
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Low-poly Forest Assets and Scene

Low-poly Forest Assets and Scene

$6.00

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This collection of forest scene building assets contains a variety of trees, grasses, and other forest elements. Each model is low-poly and game-ready. It contains a complete example scene ready to use with a ground texture included. Product Feature Set: Unique models: Trees Stones Grasses A lightpost Several different materials per model All Materials are procedural and alterable Low Poly and usable in-game environments Example scene with prodcedural model distribution using Blender Geometry Nodes Product Includes Five different formats for a variety of purposes: .Blend, .OBJ, .STL, .GLB and .FBX9 Support For additional support involving the product, feel free to contact me – I am happy to assist

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SettingsLow-poly Forest Assets and Scene removeCollection plant vol 164 removePinus sylvestris collection removeWood System removePlants Carpinus Betulus removeRiver Mountains Scene remove
NameLow-poly Forest Assets and Scene removeCollection plant vol 164 removePinus sylvestris collection removeWood System removePlants Carpinus Betulus removeRiver Mountains Scene remove
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SKU37437203012252412524999372946387813772277
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ContentThis collection of forest scene building assets contains a variety of trees, grasses, and other forest elements. Each model is low-poly and game-ready. It contains a complete example scene ready to use with a ground texture included. Product Feature Set: Unique models: Trees Stones Grasses A lightpost Several different materials per model All Materials are procedural and alterable Low Poly and usable in-game environments Example scene with prodcedural model distribution using Blender Geometry Nodes Product Includes Five different formats for a variety of purposes: .Blend, .OBJ, .STL, .GLB and .FBX9 Support For additional support involving the product, feel free to contact me - I am happy to assistCollection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank youThis collection contais 14 pine trees in addintion.9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedHQ Plants Carpinus Betulus 3 Different 3D models in the scene Height: 5000mm & 5000mm & 6000mm Carpinus betulus, the European or common hornbeam, is a species of tree in the birch family Betulaceae, native to Western Asia and central, eastern, and southern Europe, including southern England. It requires a warm climate for good growth, and occurs only at elevations up to 1,000 meters (3,281 ft). It grows in mixed stands with oak, and in some areas beech, and is also a common tree in scree forests. Hornbeam was also known as yoke elm. It is a deciduous small to medium-size tree reaching heights of 15–25 meters (49–82 ft), rarely 30 m (98 ft), and often has a fluted and crooked trunk. Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 805k + Verts: 999k 4K texture + 4K material JPEG (texture), MAX + OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray render (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo SmoothRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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