maupiti island 3d model terrain

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maupiti island 3d model terrain

maupiti island 3d model terrain

$5.00

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French Polynesia island of maupiti 3d model terrain. 3d model landscape of the island of maupiti with its landscape of mountains, beaches and forests French Polynesia island of maupiti 3d model, Leeward Islands, French Polynesia, France High Poly mesh High detailed model with 4K textures Diffuse map AO map -Displacement map -Normal map -Roughness map The Blend file do not require the displacement, but you can still use it if you want to create other island model yourself texture example from the Maupiti Island, Leeward Islands, French Polynesia, France. Maupiti is an island in the western Leeward Islands in French Polynesia. It is the westernmost volcanic island in the archipelago, 315 kilometres northwest of Tahiti and 40 kilometres west of Bora Bora. It has a population of 1,286 people. The largest town is Vaiea.

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Settingsmaupiti island 3d model terrain removeWood System removePlants collection 683 removeRohdea japonica 6 variations removeTrees Cartoon V42 removeDesert Cliffs remove
Namemaupiti island 3d model terrain removeWood System removePlants collection 683 removeRohdea japonica 6 variations removeTrees Cartoon V42 removeDesert Cliffs remove
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SKU47254569937293739626411290847078591892263
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ContentFrench Polynesia island of maupiti 3d model terrain. 3d model landscape of the island of maupiti with its landscape of mountains, beaches and forests French Polynesia island of maupiti 3d model, Leeward Islands, French Polynesia, France High Poly mesh High detailed model with 4K textures Diffuse map AO map -Displacement map -Normal map -Roughness map The Blend file do not require the displacement, but you can still use it if you want to create other island model yourself texture example from the Maupiti Island, Leeward Islands, French Polynesia, France. Maupiti is an island in the western Leeward Islands in French Polynesia. It is the westernmost volcanic island in the archipelago, 315 kilometres northwest of Tahiti and 40 kilometres west of Bora Bora. It has a population of 1,286 people. The largest town is Vaiea.9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedHigh quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)High quality plant model System unit - cm Gamma - 2.2 Pivot in world origin(0,0,0) at the bottom All textures are included Formates 3ds max with v-ray materials 3ds max with corona materialsPlease do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahDesert Cliffs, with hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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