maupiti island 3d model terrain

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maupiti island 3d model terrain

maupiti island 3d model terrain

$5.00

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French Polynesia island of maupiti 3d model terrain. 3d model landscape of the island of maupiti with its landscape of mountains, beaches and forests French Polynesia island of maupiti 3d model, Leeward Islands, French Polynesia, France High Poly mesh High detailed model with 4K textures Diffuse map AO map -Displacement map -Normal map -Roughness map The Blend file do not require the displacement, but you can still use it if you want to create other island model yourself texture example from the Maupiti Island, Leeward Islands, French Polynesia, France. Maupiti is an island in the western Leeward Islands in French Polynesia. It is the westernmost volcanic island in the archipelago, 315 kilometres northwest of Tahiti and 40 kilometres west of Bora Bora. It has a population of 1,286 people. The largest town is Vaiea.

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Settingsmaupiti island 3d model terrain removeLow Poly Forest Scene with Tree Houses removeRiver Mountains Scene removeForest Scene removeGrass Patches Green Meadow removeDesert Cliffs remove
Namemaupiti island 3d model terrain removeLow Poly Forest Scene with Tree Houses removeRiver Mountains Scene removeForest Scene removeGrass Patches Green Meadow removeDesert Cliffs remove
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ContentFrench Polynesia island of maupiti 3d model terrain. 3d model landscape of the island of maupiti with its landscape of mountains, beaches and forests French Polynesia island of maupiti 3d model, Leeward Islands, French Polynesia, France High Poly mesh High detailed model with 4K textures Diffuse map AO map -Displacement map -Normal map -Roughness map The Blend file do not require the displacement, but you can still use it if you want to create other island model yourself texture example from the Maupiti Island, Leeward Islands, French Polynesia, France. Maupiti is an island in the western Leeward Islands in French Polynesia. It is the westernmost volcanic island in the archipelago, 315 kilometres northwest of Tahiti and 40 kilometres west of Bora Bora. It has a population of 1,286 people. The largest town is Vaiea.A low poly scene with many different assets like: trees, rocks, grass, wood, fences, bridges, fields... More than 12 different trees! Three secret caves! You can use this scene as it is, or copy-paste the elements you need!River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.It took me a while till I make it, but I am over the moon with the results. Sorry, it is a little expensive for a forest scene thing I made in 4 hours. But everything was pretty, and I am proud of it. And there are 22070 objects and 459622 tris.Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.Desert Cliffs, with hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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