Mountain Lake Summer and Winter Textures

Mountain Lake Summer and Winter Textures
Product details
Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: -Two OBJ files: subdivision level 1 | 25 600 Faces subdivision level 2 | 102 080 Faces Textures: PNG (.png)- 8192×8192 Diffuse (winter and Summer), Normal, Specular The textures are located in the Mountain_Lake_Maya_Textures.zip under Maya/sourceimages The water texture is only a basic noise in Maya. So it isnt included as an extra Texture Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0 with DirectX Shader. It was done in Maya 2017 and saved as an Maya binary file The 3 cover pictures was rendered with Vray and composed with Nuke. The backgroundmountains are only copies. The other pictures was rendered with maya viewport 2.0 I hope you like it! please give me Feedback
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| Settings | Mountain Lake Summer and Winter Textures remove | Night park remove | Plants collection 683 remove | Maple-tree 13 remove | Grassy Hills Mountains Landscape remove | Grass Patches Green Meadow remove |
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| Name | Mountain Lake Summer and Winter Textures remove | Night park remove | Plants collection 683 remove | Maple-tree 13 remove | Grassy Hills Mountains Landscape remove | Grass Patches Green Meadow remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2150774 | 4701193 | 3739626 | 3065753 | 4721574 | 913461 |
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| Price | $12.00 | $2.00 | $19.00 | $9.00 | $5.00 | $19.00 |
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| Content | Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: -Two OBJ files: subdivision level 1 | 25 600 Faces subdivision level 2 | 102 080 Faces Textures: PNG (.png)- 8192x8192 Diffuse (winter and Summer), Normal, Specular The textures are located in the Mountain_Lake_Maya_Textures.zip under Maya/sourceimages The water texture is only a basic noise in Maya. So it isnt included as an extra Texture Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0 with DirectX Shader. It was done in Maya 2017 and saved as an Maya binary file The 3 cover pictures was rendered with Vray and composed with Nuke. The backgroundmountains are only copies. The other pictures was rendered with maya viewport 2.0 I hope you like it! please give me Feedback | Native file by Blender import some object from .skp | High quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder) | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! | Detailed landscape model, includes a 16385 x 16385 px colour texture, and a 16385 x 16385 px heightmap. Perfect for background renders, VR, game engines, and etc. | Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps. |
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