Nature Assets – Lake Plants

Nature Assets – Lake Plants
Product details
A package to create lifelike lake environments, transform your ordinary scenes into breathtaking landscapes. Discover a diverse collection plants, including bulrushes, bur-reeds, duckweed and other native lake species! Features: 38 prefabs. Optimized Geometry and Materials. (check Technical Details for the complete list!) 2K PBR Textures. Ready for Unity Built-In, HDRP and URP. Ready for Unreal Engine. LOD groups included. (LOD0 – LOD3) Scale in centimeters. Clean UVs and Consistent Texel Density. User Friendly names. Great overall variation of species. Technical details: Number of textures: 37 (Built-In/URP), 29 (HDRP/Unreal Engine) Texture dimensions: 2K. Number of Materials: 9 Number of meshes/prefabs: 38. Rigging: No. UV mapping: Yes. LOD information: LOD0-LOD3. Types of materials and texture maps: PBR. Polygon Count: Bogbean – 347 tris, 454 verts 1 Material * Bulrush 1 – 156 tris, 122 verts Bulrush 2 – 516 tris, 466 verts 1 Shared Material * Bur-Reed 1 – 425 tris, 459 verts Bur-Reed 2 – 306 tris, 408 verts Bur-Reed (Clump) 1 – 30 tris, 40 verts Bur-Reed (Clump) 2 – 30 tris, 40 verts Bur-Reed (Clump) 3 – 78 tris, 104 verts Bur-Reed (Line) – 2.1k tris, 2.2k verts 1 Shared Material * Duckweed A (Corner) – 111 tris, 124 verts Duckweed B (Corner) – 74 tris, 85 verts Duckweed C (Corner) – 95 tris, 108 verts Duckweed (Large) – 260 tris, 273 verts Duckweed A – 87 tris, 90 verts Duckweed B – 54 tris, 59 verts Duckweed C – 22 tris, 24 verts Alternative meshes have the same poly count. 1 Shared Material * Lily Pad 1 – 24 tris, 27 verts Lily Pad 2 – 40 tris, 45 verts Lily Pad 3 – 48 tris, 54 verts Lily Pad Group 1 – 45 tris, 34 verts Lily Pad Group 2 – 28 tris, 21 verts 1 Shared Material * Lily Pad Flowers (All Colors) – 18 tris, 13 verts 1 Shared Material * Water Lily 1 – 251 tris, 519 verts Water Lily 2 – 510 tris, 1.3k verts Water Lily 3 – 1.4k tris, 2.3k verts Water Lily 4 – 108 tris, 216 verts Water Lily 5 – 1.4k tris, 2.2k verts 1 Shared Material * Wedding Bells – 336 tris, 470 verts 1 Material * Yellow Flag 1 – 278 tris, 341 verts Yellow Flag 2 – 488 tris, 553 verts 1 Shared Material
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| Settings | Nature Assets - Lake Plants remove | Collection Indoor Plants 020 remove | Pots with Plants remove | Night park remove | Home plants remove | wisterial tree 10 set 02 remove |
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| Name | Nature Assets - Lake Plants remove | Collection Indoor Plants 020 remove | Pots with Plants remove | Night park remove | Home plants remove | wisterial tree 10 set 02 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4520780 | 3967718 | 4411663 | 4701193 | 2462687 | 2847075 |
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| Price | $18.00 | $7.20 | $3.50 | $2.00 | $13.00 | $9.00 |
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| Description | ||||||
| Content | A package to create lifelike lake environments, transform your ordinary scenes into breathtaking landscapes. Discover a diverse collection plants, including bulrushes, bur-reeds, duckweed and other native lake species! Features: 38 prefabs. Optimized Geometry and Materials. (check Technical Details for the complete list!) 2K PBR Textures. Ready for Unity Built-In, HDRP and URP. Ready for Unreal Engine. LOD groups included. (LOD0 - LOD3) Scale in centimeters. Clean UVs and Consistent Texel Density. User Friendly names. Great overall variation of species. Technical details: Number of textures: 37 (Built-In/URP), 29 (HDRP/Unreal Engine) Texture dimensions: 2K. Number of Materials: 9 Number of meshes/prefabs: 38. Rigging: No. UV mapping: Yes. LOD information: LOD0-LOD3. Types of materials and texture maps: PBR. Polygon Count: Bogbean - 347 tris, 454 verts 1 Material * Bulrush 1 - 156 tris, 122 verts Bulrush 2 - 516 tris, 466 verts 1 Shared Material * Bur-Reed 1 - 425 tris, 459 verts Bur-Reed 2 - 306 tris, 408 verts Bur-Reed (Clump) 1 - 30 tris, 40 verts Bur-Reed (Clump) 2 - 30 tris, 40 verts Bur-Reed (Clump) 3 - 78 tris, 104 verts Bur-Reed (Line) - 2.1k tris, 2.2k verts 1 Shared Material * Duckweed A (Corner) - 111 tris, 124 verts Duckweed B (Corner) - 74 tris, 85 verts Duckweed C (Corner) - 95 tris, 108 verts Duckweed (Large) - 260 tris, 273 verts Duckweed A - 87 tris, 90 verts Duckweed B - 54 tris, 59 verts Duckweed C - 22 tris, 24 verts Alternative meshes have the same poly count. 1 Shared Material * Lily Pad 1 - 24 tris, 27 verts Lily Pad 2 - 40 tris, 45 verts Lily Pad 3 - 48 tris, 54 verts Lily Pad Group 1 - 45 tris, 34 verts Lily Pad Group 2 - 28 tris, 21 verts 1 Shared Material * Lily Pad Flowers (All Colors) - 18 tris, 13 verts 1 Shared Material * Water Lily 1 - 251 tris, 519 verts Water Lily 2 - 510 tris, 1.3k verts Water Lily 3 - 1.4k tris, 2.3k verts Water Lily 4 - 108 tris, 216 verts Water Lily 5 - 1.4k tris, 2.2k verts 1 Shared Material * Wedding Bells - 336 tris, 470 verts 1 Material * Yellow Flag 1 - 278 tris, 341 verts Yellow Flag 2 - 488 tris, 553 verts 1 Shared Material | Collection Indoor Plants 020 ——————————————— High quality model Detailed enough for close up renders ——————————————— In the archive: 3Dmax 2014 (V-ray + Corona) + OBJ Polys: 511.472 Verts: 497.099 System units: mm The models have a Turbo Smooth modifier ——————————————— Have a nice render | The Magic of Flowers: A Flower and Plant Model Featuring Five Beautiful Flowers to Attract Beauty and Wonder. This work is really high quality and features high-quality textures. It includes five stunning flowers, namely Sanservieria, Pothos, Dracaena, Raspberry, and Oregano, along with 2 models of vases and tripods, all of which are modeled with elegance and precision. You can use it in work, engineering and architectural projects or use your own game that is available in different formats. I hope you like it. | Native file by Blender import some object from .skp | Home plants in pots) There are pepper, tomato, onion, rosemary, chilli, sage, mint, basil, arugula, spinach, parsley, dill 3ds max 2013, obj, fbx 2013 and folder with textures | wisterial tree 10 set 02 1 tree and with 4 color Fbx and obj (Vray 4.2 and corona 5) Executed in 3d max 2013 All textures and materials needed for the rendering found in the archive Smoothing modifier is stored in the stack for convenience |
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