New Tree High detail Prunus Spinosa Bloom

New Tree High detail Prunus Spinosa Bloom
Product details
New_Tree_High_detail_Prunus_Spinosa_Bloom 2 Different 3D models in the scene Height: 4300mm & 3300mm Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 829k + Verts: 1429k 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Maya 2018 + Blender 3 3dmodels: MAX + OBJ + FBX 2012 + Maya 2018 + Blender 3 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + FBX 2012 + Maya 2018 + Blender 3 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth
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| Settings | New Tree High detail Prunus Spinosa Bloom remove | River Mountains Scene remove | Maple-tree 13 remove | Fir Tree remove | indoor plant - set 23 remove | Plants collection 683 remove |
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| Name | New Tree High detail Prunus Spinosa Bloom remove | River Mountains Scene remove | Maple-tree 13 remove | Fir Tree remove | indoor plant - set 23 remove | Plants collection 683 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3797888 | 3772277 | 3065753 | 120631 | 4686665 | 3739626 |
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| Price | $5.00 | $44.00 | $9.00 | $10.00 | $5.99 | $19.00 |
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| Content | New_Tree_High_detail_Prunus_Spinosa_Bloom 2 Different 3D models in the scene Height: 4300mm & 3300mm Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 829k + Verts: 1429k 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Maya 2018 + Blender 3 3dmodels: MAX + OBJ + FBX 2012 + Maya 2018 + Blender 3 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + FBX 2012 + Maya 2018 + Blender 3 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity | Name: indoor plant - set 23 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay + Corona Polys: 395728 Verts: 681274 Units: Millimeters Dimension: 1102.6 x 900.04 x 1024.12 Date: 2023.8.3 | High quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder) |
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