Oil Liquid Water splash 3D model

$15.00
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Oil Liquid Water splash 3D model

Oil Liquid Water splash 3D model

$15.00

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3d model of high detail and clean topology Liquid or water mesh in splash shape Ready to use in render for drinks, cosmetics, food adverti sement illustration.

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SettingsOil Liquid Water splash 3D model removeGrey Mangrove removeFicus Microcarpa in Steel Planter removeGround Leaves Pack removeSagebrush branch of twigs removeScottish Highland with grass and moss remove
NameOil Liquid Water splash 3D model removeGrey Mangrove removeFicus Microcarpa in Steel Planter removeGround Leaves Pack removeSagebrush branch of twigs removeScottish Highland with grass and moss remove
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SKU304195718474343899674242766723888021893583
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Content3d model of high detail and clean topology Liquid or water mesh in splash shape Ready to use in render for drinks, cosmetics, food adverti sement illustration.Detail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset.Name: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesMade in blender3D v2.81 Lowpoly Ground Leaves Pack 3D model. Dead leaves on ground 3d model. Texture : 4680*1966 (Diffuse, Normal, Height map, Metallic and Smoothness). Polycount: 7,360 Verts | 4,795 Polygon/faces |8,188 Tris. *Formats: * Blend, Obj, Fbx, Dae, Abc and Gltf/Glb. Check out my other models: Cgtrader.com/mohdarbaaz3.Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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