pine tree

$7.00
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pine tree

pine tree

$7.00

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pine tree 4 Different 3D models in the scene Height: 2.8m, 3.2m, 401m, 4.5m Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 1.040k + Verts: 1.488k 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 3dmodels: MAX + OBJ + FBX 2012 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth

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Settingspine tree removeOld tree removeBoat Scene removeBEST STYLIZED Tree and Bush Assets Game Ready removeDead Bonsai Tree 1 removeAcacia Tree remove
Namepine tree removeOld tree removeBoat Scene removeBEST STYLIZED Tree and Bush Assets Game Ready removeDead Bonsai Tree 1 removeAcacia Tree remove
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Contentpine tree 4 Different 3D models in the scene Height: 2.8m, 3.2m, 401m, 4.5m Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 1.040k + Verts: 1.488k 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 3dmodels: MAX + OBJ + FBX 2012 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo SmoothThe 3D model of Tree was designed in SpeedTree v 9. Also, the renderings were done by the V_RAY 5 rendering engine. FBX M.A MB 3DSMAX OBJ SPM The number of vertices is 1500000 and the number of faces is 1100000. It should be noted that the speedtree (SPM) file has been loaded. You can use this model in the game. I hope you enjoy my design. the bests for you.Scene Made In Blender3D v2.83. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,roughness and Height map). Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Small Plants 1: 512*512 (Diffuse,Normal,Alpha and Height map). Small Plants 2: 4741*3105 (Diffuse,Normal and Height map). Trees: 744*376 (Diffuse,Normal and Height map). Grass Texture: 720*1280 (Diffuse). Poly count: Verts: 3,403,503 | Polygon: 1,868,824 | Tris: 3,709,172. Exported: Dae | Obj | Fbx | Blend. Check out my other models: Cgtrader.com/mohdarbaaz3Introducing our stunning pack of stylized trees and bushes! These impressive game assets are the perfect addition to any game that needs a touch of natural beauty. Crafted with meticulous attention to detail, our trees and bushes are sure to impress CGI artists and developers of all ages. Whether you're an indie developer or a seasoned pro, you'll love the stunning visuals that our assets bring to your game or animations. So why wait? Download our pack of stylized trees and bushes today and take your game to the next level! Custom Collision for games (Set up for Unreal engine specifically)Photorealistic Dead Forest Tree Stylised 3D Model, obtained by scanning a dead bonsai tree. Roots and fine branches included. The model can be used to create fantasy forests, or in architectural visualisation. The branches and roots require some polygons, but it still renders fast and can be used in realtime applications. In the zip archive you'll find an OBJ file and an 8k texture map.This product is optimized model with superb texturing to give realistic and faster rendering. This product comes with superb quality and Perfect model for game and visualization. Give superb look and feel in gaming engine. Neat and clean polygons and every edge have to mean. The model has an optimized low poly mesh with the greatest possible number of simplifications that do not affect photo-realism but can help to simplify it, thus lightening your scene and allowing for using this model in the real-time 3d applications. Real world accurate model. Correctly scale modeled to represent precisely like in real world.
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