Pine trees collection vol 107-Blender

$6.95
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Pine trees collection vol 107-Blender

Pine trees collection vol 107-Blender

$6.95

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Pine trees collection vol 107-Blender Render(native): Cycles HDRI environments included All materials are PBR. High tree 1: 5/20 m High tree 2: 5 m High tree 3: 4/90 m Poly(Total): 889250 Verts (Total): 2208678 Thank you so much for visiting my store. Enjoy using this model.

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SettingsPine trees collection vol 107-Blender removeHigh Quality Bamboo Bush 05 removeHigh Quality Bamboo Bush 08 removePalms low poly tropical palm trees remove10 High Quality Bamboo Bush collection removeScottish Highland with grass and moss remove
NamePine trees collection vol 107-Blender removeHigh Quality Bamboo Bush 05 removeHigh Quality Bamboo Bush 08 removePalms low poly tropical palm trees remove10 High Quality Bamboo Bush collection removeScottish Highland with grass and moss remove
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SKU483596353946145394635241845653946561893583
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ContentPine trees collection vol 107-Blender Render(native): Cycles HDRI environments included All materials are PBR. High tree 1: 5/20 m High tree 2: 5 m High tree 3: 4/90 m Poly(Total): 889250 Verts (Total): 2208678 Thank you so much for visiting my store. Enjoy using this model.A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)Palms has unique textures with good resolution. The texture of the bark was created from photographs of palm trees. Palm leaves created by render with high poly models.10 group of high quality Bamboo Bush Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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