Pinus Sylvestris 31 Winter
$11.00
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Pinus Sylvestris 31 Winter
$11.00
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Pinus_Sylvestris_31 (21-23m) Winter In the scene there are 3 pine trees covered with snow. The branches are lowered down under the weight of the snow. Height: 21 – 23 m Polygons: 2 924 880 Snow material using displacement. Enjoy your use!
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| Settings | Pinus Sylvestris 31 Winter remove | Ceiba Pentandra Two tree set remove | Wood System remove | Street bench remove | Fir Tree remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | Pinus Sylvestris 31 Winter remove | Ceiba Pentandra Two tree set remove | Wood System remove | Street bench remove | Fir Tree remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3448263 | 3555237 | 993729 | 3350290 | 120631 | 3772277 |
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| Price | $11.00 | $25.00 | $30.00 | $6.99 | $10.00 | $44.00 |
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| Content | Pinus_Sylvestris_31 (21-23m) Winter In the scene there are 3 pine trees covered with snow. The branches are lowered down under the weight of the snow. Height: 21 - 23 m Polygons: 2 924 880 Snow material using displacement. Enjoy your use! | This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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