Pinyon Pine 1

$5.70
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Pinyon Pine 1

Pinyon Pine 1

$5.70

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A 7 Meter – 23 Foot tall Piyon Pine usually found in arid environments High Detail and Game-Ready Includes 3 LODS Lod1 Polycount 12K Lod2 Polycount 2k Lod3 Polycount 630 Textures Tree comes with 1k bark textures and 2k branch textures Bark Albedo Normal Roughness Ambient Occlusion Specular Branches Albedo Normal Roughness Ambient Occlusion Specular Alpha Formats Includes a blend file as well as OBJ, FBX and, PLY which all include LODs

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SettingsPinyon Pine 1 remove3D High Detailed Forest Lake Scene - Model removeStreet bench removeRiver Mountains Scene removeIndoor plant - set 27 removeWood System remove
NamePinyon Pine 1 remove3D High Detailed Forest Lake Scene - Model removeStreet bench removeRiver Mountains Scene removeIndoor plant - set 27 removeWood System remove
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SKU31330764125239335029037722774689713993729
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ContentA 7 Meter - 23 Foot tall Piyon Pine usually found in arid environments High Detail and Game-Ready Includes 3 LODS Lod1 Polycount 12K Lod2 Polycount 2k Lod3 Polycount 630 Textures Tree comes with 1k bark textures and 2k branch textures Bark Albedo Normal Roughness Ambient Occlusion Specular Branches Albedo Normal Roughness Ambient Occlusion Specular Alpha Formats Includes a blend file as well as OBJ, FBX and, PLY which all include LODsRendered by Cinema 4D Physical Render Light setup included. High Qualty TexturesBenches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DSRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.69 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized
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