Polypogon elongatus a

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Polypogon elongatus a

Polypogon elongatus a

$10.00

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Polypogon elongatus, commonly known as the long-awned beard grass, is a perennial grass species belonging to the Poaceae family. This grass is characterized by its elongated, slender stems that can reach heights of up to 1 meter. The inflorescences are distinctive, with long, fine awns that give the plant a feathery appearance.Polypogon elongatus thrives in wet, marshy environments and is often found along the edges of ponds, streams, and other bodies of water. This species is native to regions with temperate climates, including parts of Europe, Asia, and North America. In Europe, it can be found in countries such as the United Kingdom, France, and Germany. In Asia, it is present in regions like China and Japan. In North America, it is found in the United States, particularly in the Pacific Northwest, and in parts of Canada. max (3ds Max 2020 corona) max (3ds Max 2020 vray) fbx (Multi Format) OBJ (Multi Format) blender(Multi Format) skp(Multi Format) The file pack includes map If any appearance modifications are needed, please contact me first. I will provide feedback as soon as I see the email.

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SettingsPolypogon elongatus a removeShrubs Collection vol 241-Blender removeGrass Patches Green Meadow remove3D Grass collection vol01 removeSmall Scene 2 removeHigh Quality Bamboo Bush 05 remove
NamePolypogon elongatus a removeShrubs Collection vol 241-Blender removeGrass Patches Green Meadow remove3D Grass collection vol01 removeSmall Scene 2 removeHigh Quality Bamboo Bush 05 remove
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SKU52871575210011913461243902928710565394614
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ContentPolypogon elongatus, commonly known as the long-awned beard grass, is a perennial grass species belonging to the Poaceae family. This grass is characterized by its elongated, slender stems that can reach heights of up to 1 meter. The inflorescences are distinctive, with long, fine awns that give the plant a feathery appearance.Polypogon elongatus thrives in wet, marshy environments and is often found along the edges of ponds, streams, and other bodies of water. This species is native to regions with temperate climates, including parts of Europe, Asia, and North America. In Europe, it can be found in countries such as the United Kingdom, France, and Germany. In Asia, it is present in regions like China and Japan. In North America, it is found in the United States, particularly in the Pacific Northwest, and in parts of Canada. max (3ds Max 2020 corona) max (3ds Max 2020 vray) fbx (Multi Format) OBJ (Multi Format) blender(Multi Format) skp(Multi Format) The file pack includes map If any appearance modifications are needed, please contact me first. I will provide feedback as soon as I see the email.Shrubs Collection vol 241-Blender Embark on a visual journey with these intricately crafted 3D natural shrub models. Immerse yourself in the beauty of virtual reality with these 16 stunning nature-inspired assets, meticulously designed with precision. Elevate your projects and storytelling with these high-quality models created using advanced rendering techniques. Enhance your designs with a touch of realism and bring nature's beauty into your creative endeavors. There are 16 different shrubs in archive. All textures are packed Materials: PBR Blender 3.3 Render(native): Cycles FBX+OBJ HDRI environments included Polygons (Total): 1941703 Vertices (Total): 4935590 To access the 3dsmax file of this product, you can refer to the following link: https://www.cgtrader.com/3d-models/plant/other/shrubs-collection-vol-241Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.Introduction This is a collection of realistic 3D grasses with 43 varying shapes, made with Blender. Features The model is in meter units at real-world scale. Just put the model in the scene to render without cleaning. No part-name confusion when importing several models into a scene. No external add-ons needed. No lights and cameras. Formats There is a blender project and models like x3d, fbx, obj, stl. Specification There are 49 objects in total. Vertices: 122,784; edges 88,167; tris 173169 Textures 3D Grass collection vol01_BaseColor.png, 2048*2048 3D Grass collection vol01_Normal.png, 2048*2048 3D Grass collection vol01_Roughness.png, 2048*2048 3D Grass collection vol01_SubsurfaceAmount.png, 2048*2048 3D Grass collection vol01_SubsurfaceColor.png, 2048*2048Small Scene 2 Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: 2512*3685 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Dead Leaves: 4680*1966 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Plants: 512*512 (Diffuse,Normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 9,891,465 | Polygon: 6,483,213 | Tris: 11,971,577. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: *Cgtrader.com/mohdarbaaz3. *A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)
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