Road in snow seamless texture

Road in snow seamless texture
Product details
High Resolution, large surface, seamless snow material. Texture made with the use of photogrammetry. Great for any gravel application. Work great from distance and in close up. Textures prepared for reflection/glossiness, gamma 2.2 workflow. Works great in Vray and Corona renderer Coverage area: 600cm x 300cm Resolution: 8192px x 4096px Format: Albedo (.jpg) 8-bit Gloss (.jpg) 8-bit Reflect (.jpg) 8-bit Normal (.jpg) 8-bit Displace (.tif) 16-bit
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Quick Comparison
| Settings | Road in snow seamless texture remove | Scottish Highland with grass and moss remove | Cornus tree remove | Bougainvillea collection 03 remove | Meadow Grass 02 remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | Road in snow seamless texture remove | Scottish Highland with grass and moss remove | Cornus tree remove | Bougainvillea collection 03 remove | Meadow Grass 02 remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2747232 | 1893583 | 4251405 | 2618019 | 3723404 | 991304 |
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| Price | $10.00 | $25.00 | $8.00 | $10.00 | $10.00 | $10.00 |
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| Description | ||||||
| Content | High Resolution, large surface, seamless snow material. Texture made with the use of photogrammetry. Great for any gravel application. Work great from distance and in close up. Textures prepared for reflection/glossiness, gamma 2.2 workflow. Works great in Vray and Corona renderer Coverage area: 600cm x 300cm Resolution: 8192px x 4096px Format: Albedo (.jpg) 8-bit Gloss (.jpg) 8-bit Reflect (.jpg) 8-bit Normal (.jpg) 8-bit Displace (.tif) 16-bit | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | max (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes maps | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351 | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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