Sambucus tree

$8.00
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Sambucus tree

Sambucus tree

$8.00

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max (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes maps

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SettingsSambucus tree removeSagebrush branch of twigs removeBougainvillea collection 03 removeGround Leaves Pack removeChristmas wreath with toys and pine cones removeScottish Highland with grass and moss remove
NameSambucus tree removeSagebrush branch of twigs removeBougainvillea collection 03 removeGround Leaves Pack removeChristmas wreath with toys and pine cones removeScottish Highland with grass and moss remove
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SKU428651923888022618019242766726983481893583
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Contentmax (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes mapsSagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsName: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXMade in blender3D v2.81 Lowpoly Ground Leaves Pack 3D model. Dead leaves on ground 3d model. Texture : 4680*1966 (Diffuse, Normal, Height map, Metallic and Smoothness). Polycount: 7,360 Verts | 4,795 Polygon/faces |8,188 Tris. *Formats: * Blend, Obj, Fbx, Dae, Abc and Gltf/Glb. Check out my other models: Cgtrader.com/mohdarbaaz3.Christmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.2Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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