Seagrape Coccoloba uvifera

$29.00
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Seagrape Coccoloba uvifera

Seagrape Coccoloba uvifera

$29.00

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height 2,4m polys 672883 verts 407960 FBX file 3 different plants

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SettingsSeagrape Coccoloba uvifera removeBlubberfish glass ball removeBeach Sand model for 3D printing removeCave constructor removeGrey Mangrove removeScottish Highland with grass and moss remove
NameSeagrape Coccoloba uvifera removeBlubberfish glass ball removeBeach Sand model for 3D printing removeCave constructor removeGrey Mangrove removeScottish Highland with grass and moss remove
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SKU19903663358147383055497143918474341893583
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Contentheight 2,4m polys 672883 verts 407960 FBX file 3 different plantsBlue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy!This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisDetail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset.Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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