Simple Trees Pack Bundle

$34.99
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Simple Trees Pack Bundle

Simple Trees Pack Bundle

$34.99

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You will get: 54 Game Ready Simple Trees [*fbx] 4 texture atlases and 4 Bark materials [*tga] Unreal Engine scene setup 4.26+ with Foliage Master Material Maya scene Simple Trees Assets: Simple Trees (9 variations) Simple Bushes (8 variations) Firs Trees (16 variations) Pine Trees (12 variations) Willow Trees (9 variations) See the polycount of each tree in the screenshots (min – 245 tris and max – 23413 triangles) Combine and mix it to get more interesting meshes. The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance. Use BaseColor Tint and Gradient for different colors. All plants have SSS masks. All plants have lightmaps Collision: (Yes, Tree’s trunks only) LODs: (Yes, generated) LOD0 – LOD1 – LOD2 – LOD3 – LOD4 NO Billboards Texture Resolutions: Barks Tileable Textures – 2048×4096 (*tga) Leaves Atlases – 4096×4096 (*tga) Tint Masks – 512×512 (*tga) UVs: channel 1: overlapping; channel 2: non-overlapping (for baking lightmaps)

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SettingsSimple Trees Pack Bundle removePlants collection 965 remove10 High Quality Bamboo Bush collection removeHigh Quality Bamboo Bush 07 removesambucus nigra e removeCordyline fruticosa remove
NameSimple Trees Pack Bundle removePlants collection 965 remove10 High Quality Bamboo Bush collection removeHigh Quality Bamboo Bush 07 removesambucus nigra e removeCordyline fruticosa remove
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ContentYou will get: 54 Game Ready Simple Trees [*fbx] 4 texture atlases and 4 Bark materials [*tga] Unreal Engine scene setup 4.26+ with Foliage Master Material Maya scene Simple Trees Assets: Simple Trees (9 variations) Simple Bushes (8 variations) Firs Trees (16 variations) Pine Trees (12 variations) Willow Trees (9 variations) See the polycount of each tree in the screenshots (min - 245 tris and max - 23413 triangles) Combine and mix it to get more interesting meshes. The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance. Use BaseColor Tint and Gradient for different colors. All plants have SSS masks. All plants have lightmaps Collision: (Yes, Tree's trunks only) LODs: (Yes, generated) LOD0 - LOD1 - LOD2 - LOD3 - LOD4 NO Billboards Texture Resolutions: Barks Tileable Textures - 2048x4096 (*tga) Leaves Atlases - 4096x4096 (*tga) Tint Masks - 512x512 (*tga) UVs: channel 1: overlapping; channel 2: non-overlapping (for baking lightmaps)High quality 3d models Plants collection 965 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)10 group of high quality Bamboo Bush Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)Sambucus nigra is a species complex of flowering plants in the family Adoxaceae native to most of Europe.Common names include elder, elderberry, black elder, European elder, European elderberry, and European black elderberry.It grows in a variety of conditions including both wet and dry fertile soils, primarily in sunny locations. The plant is widely grown as an ornamental shrub or small tree. max (3ds Max 2020 corona) max (3ds Max 2020 vray) fbx (Multi Format) OBJ (Multi Format) blender(Multi Format) The file pack includes map If any appearance modifications are needed, please contact me first. I will provide feedback as soon as I see the email.Cordyline fruticosa Cordyline fruticosa (kor-dil-LYE-nee froo-tih-KOH-suh) is a perennial, broadleaf evergreen plant hailing from Southeast Asia, Eastern Australia, Hawaii, Papua New Guinea, and other Pacific Islands. fbx and material (. Mat: corona and vray) Executed in 3d max 2013 All textures and materials needed for the rendering found in the archive Smoothing modifier is stored in the stack for convenience
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